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Dev to Dev

Augmented Reality Glossary: from A to Z

Augmented reality technology becomes a driving force behind tectonic changes in business methods by and large. We created a comprehensive AR glossary with the most common terms and definitions to help you understand the lingo better.

Augmented Reality Glossary

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A

Augmented Reality (AR)

Technology that uses software to superimpose various forms of digital content – such as videos, photos, links, 3D models, and others – in the real environment, predefined images or object targets. The realistic augmentation is achieved by making use of the device camera and its sensors.

AR Bridge

A feature that allows developers to integrate native AR SDKs such as ARKit and ARCore with advanced image and object tracking functionality from the Wikitude SDK. When enabled, the camera configured as AR Camera will be driven by AR Bridge, while the Drawables will be driven by the Wikitude SDK. The Wikitude SDK provides a built-in connection to these native SDKs through the Internal AR Bridge implementation. This is a ready-made solution that just needs to be enabled. As an alternative, a Plugin implementation can be chosen, which allows the developer to integrate with other positional tracking SDKs.

AR Overlay

An overlay principle is indispensable for the augmented reality technology.  Overlay happens when the formats such as images, videos, or 3D are superimposed over an Image or Object Target.

ARKit and ARCore

These are, respectively, Apple’s and Google’s AR development platforms. Fully integrable with the Wikitude SDK, ARKit and ARCore can be extended with features that are not natively available in those AR frameworks or come with different quality standards (compared to the implementation in the Wikitude SDK).

Automatic Initialization

Automatic initialization is the default mode of the Wikitude SDK for both image and object targets. It is the most natural behavior for users, and as they point the camera towards the target, position and orientation will be detected automatically. The tracking of the target will start seamlessly. 

 

Alignment Initialization

The alignment initializer is a visual element in the UI that signals the user from which viewpoint (perspective) the object can be recognized and tracking can be started. This feature can be used for objects that are hard to recognize automatically (usually objects with unclear or unreliable texture). An unreliable texture could be an object that has different colors or areas that keep changing (e.g. mud, stickers). 

Assisted Reality 

Assisted Reality is a non-immersive visualization of various content (e.g. text, diagrams, images, simple videos).  Being considered experience within the augmented reality range, the assisted reality is often delivered through wearable hardware and serves to enhance personal awareness in given situations or scenes.

Assisted Tracking

Assisted tracking is a term describing a technology where the performance of Image, Cylinder, and Object targets benefit from the fact that a native AR framework is run in parallel. This results in increased stability of the mentioned trackers even when they move independently. Assisted tracking is enabled by default when using AR Bridge or AR Foundation.

B

C

Computer-Aided Design (CAD)

CAD or computer-aided design and drafting (CADD), is a technology for design and technical documentation. In AR, CAD is a common asset format used as an input method for augmented reality experiences. The format digitalizes /automatizes designs and technical specifications for built or manufactured products. 

Combine Trackers

The feature that allows developers to combine different trackers such as Positional Tracking from ARKit/ARCore, Image Tracking, and Object Tracking in a single AR experience.

Computer Vision (CV)

Computer vision is the ability of machines to recognize, process and understand digital images and objects, as well as scenes of the world around us. CV is one of the bases of augmented reality and the core of Wiktiude’s AR SDK. 

Cloud Recognition

Cloud Recognition is a cloud-based service that hosts predefined images online and allows recognition of many targets through a smartphone or smart glasses. This service allows fast, scalable, and reliable online recognition for ever-changing, dynamic, and large-scale projects.

Cylinder Tracker

Cylinder Tracker (or cylinder targets) is a special form of an Image Target. With it, images that are wrapped around a cylindrical shape can be recognized and tracked. This can range from labels on a wine bottle to prints on a can or any other graphical content. Cylinder Recognition and Tracking extend the capabilities of the Wikitude SDK to recognize cylinder objects. The feature is based on the Image Tracking module, but instead of recognizing plane images, it is able to recognize cylinder objects like cans through its images.

D

Drawable

An instance of an augmentation prefab that is instantiated in the scene when a target is detected.

E

Extended Tracking

Extended Tracking allows digital augmentations, attached to objects, scenes, or images, to persist in the user’s field of view even when the initial target is no longer in the frame. That is particularly useful when showing large augmentations that exceed the target. 

F

Field of view

The field of view is an area that can be observed either physically by a person or through a device lens. Depending on the lens focus, the field of view can be adapted and can vary in size. 

G

Geo AR

Location-based augmented reality allows developers to attach interactive and useful digital content to geo-based markers. This means that unlike the typical marker-based AR features – like Image Tracking and Object Tracking, Geo AR does not need a physical target to trigger the AR experience. Wikitude has been developing augmented reality technology since 2008 and pioneered in launching the world’s first location-based AR app for mobile. 

H

Holograms 

A hologram is a digital content formed by light that is projected on a transparent display or into open space. This type of content can be static or interactive, is usually three-dimensional and commonly used for smart glasses/mixed reality devices such as HoloLens. 

HoloLens 

HoloLens is a Microsoft’s head-mounted display, also referred to as mixed reality smart glasses. A popular device for industrial use cases and compatible with the Wikitude SDK.

I

Instant  Targets

Instant Targets is a feature within AR Instant Tracking which allows end-users to save and load their AR sessions. It means the important digital notes, directions, visual augmentations, and the whole AR experience itself can be accessed and experienced by multiple users across devices and operating systems (iOS, Android, and UWP) at different points in time. This makes sharing and revisiting the AR experience easy and meaningful. Instant Targets also allows users to load, edit, and re-save the AR experience on the fly.  The versatility of the feature use makes it very practical for remote assistance and maintenance use cases

Image Target

Image Target is a known planar image which will trigger an AR experience when recognized through the camera view from a smartphone or smart glasses. Targets are preloaded to the Wikitude system and are associated with a target collection for recognition.

Image Recognition and Tracking

This feature enables the Wikitude SDK to recognize and track known images (single or multiple) to trigger augmented reality experiences. Recognition works best for images with characteristics described on Wikitude’s best practice Image Target guideline. Suitable images can be found on product packaging, books, magazines, outdoors, paintings, and other 2D targets.  

Instant Tracking 

Instant Tracking technology (also known as ‘dead reckoning’) makes it possible for AR applications to overlay interactive digital content onto physical surfaces without requiring the use of a predefined marker to kick off the AR experience. Instant Tracking does not need to recognize a predefined target to start the tracking procedure thereafter. Instead, it initializes by tracking the physical environment itself. This markerless augmented reality is possible thanks to SLAM – Simultaneous Localization and Mapping technology. 

J

K

L

M

Machine Learning

Machine learning is a subset of artificial intelligence, that provides computer algorithms with the ability to learn and constantly improve the learning outcome based on the knowledge collected.

Markup 

Markup is the method of creating a composed scene by using the augmentations, triggers, or other information.

N

O

Object Target 

Objects can be used as targets to trigger the AR experience upon recognition via the camera view. The target is a pre-recorded map of the object. Object Targets can be created using two different ways: images or 3D models as input methods. The source material in both cases is converted into a Wikitude Object Target Collection, which is stored as a .wto file.

Object Recognition and Tracking

This feature enables the Wikitude SDK to recognize and track arbitrary objects for augmented reality experiences. Object Recognition and Tracking let users detect objects and entire scenes that were predefined. Recognition works best for objects that have only a limited number of changing/dynamic parts. Suitable objects for recognition and tracking include toys, monuments, industrial objects, tools, and household supplies.

Optical character recognition (OCR) 

OCR, or optical character reader, is the electronic conversion of images of handwritten or printed texts into machine-encoded text.

P

Positional Tracker (from Native AR frameworks)

The Wikitude SDK can use native AR frameworks (like ARKit or AR Core) in parallel to other trackers. This can be either through an existing connection to Unity’s AR Foundation or through Wikitude’s own AR Bridge. Positional tracking is the process of tracking the position and orientation of the device continuously by the device itself. This is sometimes referred to as World Tracking (Apple), Motion Tracking (Google), Head Tracking (VR headsets), or Instant Tracking (Wikitude Professional Edition).

Q

R

Range Extension

The Wikitude SDK Image Recognition engine can make use of HD camera frames to detect images from further away. Further away in this context means distances 3x further away, compared to not enabling this mode (e.g. A4-sized target can reach recognition distances in the area of 2.4 meters/ 8 feet). This feature is called Image Recognition Range Extension and can be activated through a setting in the Image Tracker class. 

Real-world Scale

The Wikitude SDK can be configured to work with a real-world scale, which has the benefit that augmentations can be authored with a consistent scale that will be preserved when used on different targets.

Recognition

Recognition describes the process of finding an image or object in the camera viewfinder. For augmented reality purposes, it is not enough to only identify the object or the bounding box of the object. The position and orientation of the object need to be detected accurately as well. This capability distinguishes AR recognition significantly from other recognition or classification services. Recognition acts as the starting point for tracking the object in real-time – this is also referred to as initialization. The Wikitude SDK has two recognition methods: Automatic Initialization and Alignment initialization. 

Remote Assistance

Remote Assistance in the context of augmented reality is the offering of a platform or application with features such as live video streaming of images and videos. The digital content is overlaid on the user’s view of the real-world environment, making it essential for frontline and field workers in various industries.  

S

Scene Recognition

The object recognition engine of the Wikitude SDK is used to recognize and track larger structures that go beyond table-sized objects. The name Scene Recognition reflects this in particular. The feature is ideal for augmented reality experiences using rooms, building facades, as well as squares and courtyards as targets.

Software Development Kit (SDK)

Group of development tools used to build an application for a specific platform.

Spatial Computing

This term is defined as human interaction with a machine in which the machine retains and manipulates referents to real objects and spaces.

SLAM

SLAM is an abbreviation for Simultaneous Localization and Mapping technology. SLAM is a technology that Computer Vision uses to receive visual data from our physical world (usually in the form of tracked points). Devices then use this visual input to understand and appropriately interact with the environment. 

SMART  

SMART is a seamless API within Instant Tracking that integrates ARKit, ARCore, and Wikitude’s SLAM engine in a single cross-platform AR SDK. By using it, developers do not have to deal with specific ARKit / ARCore code and can create their projects in either JavaScript, Unity, Xamarin, and Cordova. SMART works by dynamically identifying the end user’s device and deciding which should be used for each particular case.  

T

Target

A target image and associated extracted data are used by the tracker to recognize an image.

Target collection

An archive storing a collection of targets that can be recognized by the tracker. A target collection can come from two different resource types: as plain (a regular ZIP file containing images in plain JPG or PNG) or preprocessed (regular images that are converted into a WTC file (Wikitude Target collection) for faster processing and optimized storing offline).

Tracking 

The AR experience should “understand and follow” where a specific object is placed in the real-world to anchor content to it. This process is commonly referred to as tracking. Tracking in ideal cases happens in real-time (minimum every 33ms) so that the object is followed very accurately. There are many trackers available today, ranging from trackers that follow a face, hands, fingers, images, or generic object. All of them are based on a reference that is later understood by the software.

U

Unity3d

Unity is a cross-platform game engine developed by Unity Technologies.

V

W

Wikitude SDK

The Wikitude SDK script handles the initialization and destruction of the SDK and its native components. It additionally needs to be configured with the correct license key for your application. You can either buy a commercial license from our web page or download a free trial license key and play around with our SDK.

X

XR (Extended reality)

Extended Reality is an umbrella term that covers all computer-generated environments, either superimposed onto the physical world or creating immersive experiences for the user. XR includes AR, VR, MR, and any other emerging technologies of the same type.

Y

Z

Zebra 

Barcode scanning software can be combined with the Wikitude SDK via Plugins API allowing developers to integrate barcode identification to AR apps.  

3D model based generation 

3D models of objects are a great source for information, that can be used as a reference for recognizing and tracking an object for augmented reality experiences. The huge variety of 3D models in today’s market ranging from precise CAD/CAM data for manufacturing to runtime assets defined in FBX glTF or others brought us to the conclusion to launch this feature in closed BETA. For more details please contact Wikitude directly.

Would you like us to include other terms and concepts in Augmented Reality Glossary? Let us know.

Contact us

Categories
Toys & Games

Why digital natives choose augmented reality and your toy brand should too

A full year of the COVID crisis has proved that the toy industry is one of the most resilient. While sales skyrocket and the customer base extends to include adults seeking refuge in play, toy brands have to stay ahead of the game. Augmented reality helps to future-proof toys for the digital natives’ generation.

Nowadays, the driving force behind toy sales bonanza is preschool to teenage kids. This digital natives cohort was born into the era of technology and social networks.

The new generation’s digital affinity and other traits impact their shopping choices. To meet the next generation of consumers, toy brands should watch those traits.

Inside the digital natives’ minds

Digital natives switch between the digital and physical worlds. The new kids are more tech-savvy and aware of the latest trends than their parents. According to Ofcom, half of the 10 year-olds now own their smartphone. By the time kids get ready for secondary school, the smartphone ownership doubles. This milestone marks kids’ digital independence. 

Modern kids feel the influence from friends, family, and external sources (e.g. social media). Sure, peer sharing still stays a go-to way to learn about new toys and trends. But digital natives kids also binge-watch YouTube influencers unpacking videos. Often it happens months before those toys land on the shop shelves.

By the time family toy shopping happens, the kids (as young as toddlers) will know precisely what they want to get.

Embracing digital

After smartphones and tablets, new kids expect toys to include digital components. Companion apps bridge hands-on play with their favorite digital universe. Thus, the play experience can go beyond the living room and be shared with friends.

What does it mean for toy brands? They need to adapt to young audiences’ shifting interests. One tactic is to add a digital layer to product functionality. Brands can use new channels to collect insights about play behavior to understand their audience better.

CEOs of the household

New kids’ savviness doesn’t stop at using technology. Surprisingly, Generation Alpha kids have an increasing influence over the household buying decisions. According to the Insights People, kids are becoming the CEOs of the household. 

Well-informed about emerging trends, digital natives influence their parents’ consumer habits. Since the COVID crisis has boosted family time, toy brands worldwide have noticed a sales spike.

This trend is likely to persist even after the pandemic, along with children having more say in the household shopping. 

AR embodies the new type of play

Many toy brands strategically invest resources to future-proof the products with digital solutions. The efforts don’t stop at improving the e-commerce experience or producing high-quality content.

Recently LEGO reported the operating profit rising by 19% to £1.5bn in 2020. The growth is mostly due to the investment in bridging physical and digital play. “Children are digital natives – they don’t care whether they play physically or digitally,” says Niels B Christiansen, Lego’s chief executive.

Like Pokémon Go, LEGO has strategically invested in an AR toy line and now reaps the benefits from the increased interest of digital natives.

How AR solutions bridge tech-minded generations and toy brands?

Generation Alpha kids grow along with smart devices and technology. As a result, these kids will likely have higher expectations of toys. Augmented reality acts as an imaginative layer for kids. Moreover, this technology unlocks fantasy and gives physical toys superpowers that go beyond the hands-on play.

Various toy categories can benefit from the augmented reality layer. It not only extends IRL (in real life) fun and catches youngsters’ interest. Augmented reality helps to win the age groups that are about to switch to the digital and forgo classic toys for the lack of interactivity. 

Augmented reality is a new way to:

  • – broadcast immersive digital content

  • – enable social sharing and multiplayer experience

  • – unlock new collecting possibilities


  • Lastly, toy marketers and product developers can use AR to get insights into the dwell time and play behavior. What’s more, augmented reality solutions for toys are easy to customize. It’s also easy to use AR without disrupting the whole production cycle.


    Toy brands are using augmented reality solutions to make their products ready for the digital natives. Interested to learn more?

    Talk to our experts & start today

    Read more about Wikitude’s augmented reality solutions for toy companies:


    Categories
    AR features

    Object & Scene Tracking: Augmented Reality Use Cases and How-to

    New: Create object tracking AR experiences using 3D models as an input method (such as CAD, glTF 2.0 and more). Get started with CAD tracking.

    As augmented reality technology expands its capabilities it is important, as a developer, to be up to date with which AR features are currently available.

    In this first edition of our new AR-technology series, Wikitude is presenting its main augmented reality features one by one. Starting off with Object & Scene Tracking AR.

    Object & Scene Recognition and Tracking augmented reality

    Object & Scene Tracking AR Use Cases

    Before we start with formal introductions, here is a video containing different Object & Scene Tracking AR features being used in context.

    As seen in the video, Object & Scene Tracking has a wide variety of use cases: maintenance and remote assistance, tourism, museums, gaming, consumer products, toys and more.

    For this marker-based AR experience to trigger, it needs to detect a target. The target is a pre-recorded map of the object. Let’s break down the AR feature categories and talk about types of object targets that work well.

    Object Tracking

    This AR feature is used to recognize and track smaller arbitrary objects, superimposing digital content to produce augmented reality experiences.

    Objects that can be pre-mapped as AR targets include but are not limited to:

    • Toys
    • Monuments and statues
    • Industrial objects
    • Tools
    • Household supplies

    Scene Tracking

    This AR feature is used to recognize and track larger structures that go beyond small-sized objects as well as area targets and machinery. Digital content can be added in the form of, annotations, videos, step-by-step instructions, links, directions, text, 3D augmentations, and more.



    Structures that can be pre-mapped as AR targets include but are not limited to:

    • Factory floors and industrial sites
    • Large complex machinery
    • Large indoor spaces
    • Exhibition booths and showrooms
    • Rooms and apartments
    • Building façades
    • Museums
    • Squares, fountains, courtyards

    Scene tracking enables the creation of continuous and persistent AR experiences for a scanned space or large-scale object. It identifies and tracks the features in your chosen scene/area to be accessed on a wide variety of phones, tablets, and AR smartglasses.

    For optimal performance, scanned spaces should have little to no variation compared to the 3D map generated for the target. Extension or alterations of maps are possible to reflect changes in the environment (learn more).

    Object Targets: how to create a 3D target map reference

    In order to build Object Targets, it is necessary to create a pre-recorded map of the object that will then be used to trigger the AR experience.

    The Object Target map creation workflow is simple:

    • Collect images* or 3D models of the object or scene (best practices)
    • Easily convert images into a Wikitude Object Target Collection (.wto) using Studio Editor
    • Use the .wto file in your AR app project

    Once the reference map is done, developers still have the option of extending the map with images from different backgrounds and that cover additional areas of the object to increase recognition accuracy.

    For detailed instructions, access the how to create Object Targets section of the Wikitude Documentation.

    *Keep in mind the new and improved object mapping process (SDK 8 and up) uses images or 3D models such as CAD, glTF 2.0, and others, as source material. Previous SDK versions use video-based materials instead.

    Object & Scene Tracking technology is progressively evolving to include a wider variety of real-world environments and gadgets. Going beyond objects, it is even possible to use Extended Tracking to continue viewing the AR experience when the target is no longer in sight.

    Download the Wikitude SDK

    To start creating your AR projects with a free Wikitude SDK trial key, create a Wikitude account and download the platform of your choice. This account also gives you access to Studio Editor, our web-based tool that allows you to generate, manage and publish your AR experiences without coding.

    For commercial purposes, access our store to choose your package or contact our team to discuss which license is the best match for your AR project.

    Check the articles below to review other AR features in detail:

    Categories
    AR features

    Scene Recognition and Tracking: Augmented Reality Use Cases and How-to

    From large industrial machinery to showrooms, scene tracking enables the creation of continuous and persistent AR experiences for areas and large-scale objects.

    As the complexity of augmented reality use cases grows, computer vision technology evolves to fulfill new requirements and expand the understanding of the world around us.

    Catalyzed by COVID-19, immersive outdoor environments, homes, and workspaces have gained significant momentum, opening the possibility for people to connect remotely and digitally enhance their surroundings.

    A crucial functionality in augmented reality and spatial computing is Scene Tracking – a unique feature that can be used to track pre-determined environments and large-scale objects.

    By identifying reference points and features in your chosen scene or area, augmented reality content can be displayed and accessed on a wide variety of phones, tablets, and AR smartglasses.

    Scene Recognition and Tracking augmented reality

    Scene Tracking AR feature and supported targets

    Scene Tracking, sometimes referred on the market as Area Targets, empowers a wide variety of use cases: maintenance and remote assistance, training and onboarding, digitalization of the visitor/user experience in the context of retail, tourism, museums, gaming, and more.

    In order to trigger this marker-based AR, the device must detect a known target, therefore mapping the object or scene is needed.

    Structures that can be mapped as AR targets include but are not limited to:

    • Exhibition booths and showrooms
    • Selected environments on retail stores, rooms and apartments
    • Large complex machinery on factory floors
    • Building façades
    • Sections of indoor spaces
    • Museums
    • Squares, fountains, feature-rich courtyards

    Scene Tracking Use Cases

    This AR feature is used to recognize and track larger structures that go beyond small-sized objects as well as area targets and machinery. Digital content can be added in the form of, annotations, videos, step-by-step instructions, links, directions, text, 3D augmentations, and more.

    Enterprise and Industrial Setting

    Scene Tacking can help digitalize workspaces by providing frontline workers access to immersive workflows with real-time information on the industrial setting. On-demand AR instructions and assistance on the factory floor help staff work faster and safer.

    Navigation on the factory floor can help teams involved in multiple procedures to work more intuitively. In addition, step-by-step guidance and on-the-fly virtual notes can be attached to machines, facilitating knowledge transfer and streamlining communication across shifts.

    AR-enabled training and onboarding can help companies save time and money when welcoming new workforce by guiding technicians throughout tasks and helping them connect with remote experts via video calls. 

    AR-Enabled User Experience

    Scene Tracking is a powerful tool to connect people to places. Hotels, museums and retail stores can attract visitors by digitally enhancing the exterior of the building or store façade with a digital sneak peek at what’s inside. Promotion, gamification, and additional AR touchpoints incentivize visitors to come inside.

    Touristic destinations can offer information on demand in multiple languages, so visitors can, for example, learn about historical sites, monuments, squares, fountains and more.

    Object Targets with scenes: how to create a 3D target map reference

    In order to build Object Targets based in scenes, it is necessary to create a pre-recorded map of the object that will then be used to trigger the AR experience.

    The map creation workflow is simple:

    • Collect images* or 3D models of the object or scene (best practice guide)
    • Convert images into a Wikitude Object Target Collection (.wto) using Studio Editor
    • Use the .wto file in your AR app project

    For optimal performance, scanned spaces should have little to no variation compared to the 3D map generated for the target. Extension or alterations of maps are possible to reflect changes in the environment (learn more) – developers still have the option of extending the map with images from different backgrounds and that cover additional areas of the object to increase recognition accuracy.

    For detailed instructions, access the how to create Object Targets section of the Wikitude Documentation.

    *Keep in mind the new and improved object mapping process (SDK 8 and up) uses images as source material. Previous SDK versions use video-based materials instead.

    Get Started with Scene recognition and Tracking

    To start creating your AR projects with a free Wikitude SDK trial key, create a Wikitude account and download the platform of your choice.

    This account also gives you access to Studio Editor, our web-based tool that allows you to generate, manage and publish your AR experiences without coding.

    For commercial purposes, access our store to choose your package or contact our team to discuss which license is the best match for your AR project.

    Check the articles below to review other AR features in detail:

    Categories
    Toys & Games

    Augmented play: how to pitch AR to the toy industry

    The toy industry is all about connecting the imaginative world with physical objects. Now, augmented reality opens endless opportunities to make users experience play in new ways.

    With technologies penetrating every sector of manufacturing and customers’ interest steadily leaning towards digital, the toy industry is the one at the forefront of changes. For digital agencies that cater to toy manufacturers, AR offers an indispensable opportunity to bridge tangible and virtual elements, providing the end-users with a new dimension to play.

    In this post, we’ll take a closer look at how toymakers could benefit from using augmented reality products.

    The shift in audience

    Purchasing power worldwide has been rapidly transitioning to millennials. According to Accenture research, this population segment is projected to spend $1.4 trillion on shopping each year by 2020. The same cohort belongs to the so-called digital-natives generation. When asked what technologies they expect to see in everyday life, they claim AR to be one of them. With the oldest of the millennial generation being in their early 40s, they represent the majority of toy companies’ customers.

    The toy end users are the children belonging to Generation Z or, the youngest so far, Gen Alpha. These kids grow along with technology, which penetrates all aspects of their life. No wonder they naturally gravitate towards brands that stay on top of emerging technologies.

    Now, the reasoning behind customer purchasing behaviour is clear. Let’s explore what crucial improvements AR solutions bring to the toy industry.

    Staying relevant

    As the demand in technology grows, toy industry giants embrace digital elements (AR specifically) to enhance their product lines. For example, LEGO Hidden Side playsets provide building bricks with a complimentary interactive augmented reality. The app serves to deepen the game experience, turning users into real ghostbusters. Using the mobile device, gamers scan the play scene to find hidden creatures and interact with other players.

    Image source: LEGO

    LEGO is not the only toy company exploring the augmented reality niche. A few years ago Hasbro excited their fans by introducing a movie-inspired, 1:1 scale Iron Man mask that featured AR technology. By downloading the Hero Vision app and using AR goggles and markers, players have the opportunity to take pretend play to a whole new level.

    Adding value

    A cutting edge technology such as AR not only adds a new dimension to the gamers’ experience. It is also a proven way to revive the classical formats that might lose their appeal with time. Let’s take a look at a board game genre.

    The all-time favorite Hedbanz by Spin Master got a complete facelift by using Wikitude’s Image Tracking technology. The popular mask feature (well known by social media filters) is used here to add an interactive digital element. A toy industry legend, Mattel company, introduced a new spin to the popular hit – Pictionary Air. In this game, players can literally draw the words in the air by using a smart device and an app with an AR feature.

    Expanding product features

    Toymakers always rely on storytelling and the power of imaginative play as an immense resource that enhances any product. Yet, the human brain is designed in a specific way making visual information better perceived than anything written or spoken. Augmented reality allows to create life-like elements that add to the storyline and engage players deeply.

    Video source: Virtuali-Tee

    These 2D and 3D computer-generated projections complement the real-world game set, without overtaking the user’s attention. The same goes to learning by doing. By interacting with physical and digital elements of the toy, children improve their sensory skills and learn how to handle simulated reality.

    AR game features make parents commit to buying more easily as they see the added value in the tech element. At the same time, young users maintain a healthy playing habit, engaging with the real world and growing less dependent on the screen.

    Bridging sensorial and digital brand experience

    New technologies like Object Tracking and Instant Tracking make toy concepts more engaging and accessible.

    Thus, with extra investment in AR features, toymakers can achieve double as much retention for the same price. Game experiences with physical products can be easily leveraged to boost the player’s creativity and brand loyalty.

    Revamping marketing campaigns

    Existing within a pressing seasonal agenda, toy brands can benefit from including AR features into their marketing activities. Through product development to marketing strategy and ad campaigns, augmented reality solutions are highly customizable – meaning they could be tailored even to very specific needs and audiences.

    What’s more to it? AR can be used in every format: from remarkable product launches to in-store activations, brand awareness campaigns and creating viral content. To help your clients understand its value, we advise showing the direct relation to revenue and ROI.

    You are now one step closer to explaining to toy industry clients why AR is the next big thing they need to consider. Do you have questions or need advice?

    Contact us to get started

    Read more about Wikitude AR solutions for toy companies:


    For more practical advice: 5 tips how to pitch AR for your next project

    Categories
    News

    Augmented World Expo 2016 was the biggest and best AR event ever – and here’s why

    Couldn’t make it to Santa Clara for AWE 2016? Take five minutes to find out what you missed.

    The biggest Augmented Reality event in the world has come and gone for 2016 – and there’s a whole lot to talk about for anyone interested in seeing the future. Wikitude was onsite to demonstrate its latest technology advancements– and of course, see what everyone else in the AR/VR/wearable industry was up to.

    https://www.youtube.com/watch?v=16KPWVPcDi0&feature=youtu.be

    Show me the money

    The first thing you noticed? Money. Not literally – but lurking quietly below the surface. Booths were bigger, presentations were slicker, and everything and everyone was more professional. It’s a sign that people in the know are putting investments on the line – with full expectations of real returns. We’ve had our first glimpses of the future – and it’s one full of possibilities for the AR world. Of course, that was also reflected in another metric – people. Says Wikitude’s Phillipp Nagele: “There was just so much more happening this year! I think the show must have doubled in size since last year.”

    Interactivity is evolving

    The layman thinks of AR as a new way to consume content or information about the world – but what some of the visionaries in the field are most excited about it how it will change the ways we interface with computers. The computer has always required a tactile interaction. Keyboards and mice have evolved to touch screens, but what’s next? The answer: nothing. Augmented reality devices will let our fingers, hands and eyes interact with digital images in ways never seen before. Check out ODG’s R-7 smartglasses – for which we’ve designed an optimized version of the Wikitude SDK. It will help you make sure AR scenarios now work flawlessly on the ODG hardware. Read the official ODG / Wikitude partnership announcement.

    We made a scene at the Auggies

    The Oscars to the film industry is what the Auggies are to the AR industry. Not only was Wikitude a finalist in the Best AR Tool category, WIkitude also stole the show by augmenting the Auggie this year – yep, we augmented the Auggie. After all, it makes sense, right? Watch Ori Inbar, Founder and CEO of Augmented World Expo live on stage during the keynote and Auggie Awards ceremony.

    See what we had to show off

    For the people that work behind the scene on AR apps, Wikitude had plenty to offer from CTO Philipp Nagele – most importantly, technical insight and an in-depth tutorial on our SDK, plus an exploration of the various complimentary and powerful tools WIkitude offers including Studio, Cloud Recognition and the plugins API, which let’s the Wikitude SDK work with other libraries to create powerful, custom-built apps with features like QR and barcode recognition as well as OCR.

    CEO Martin Herdina discussed one of the most important issues for everyone in the AR space: 3D recognition and tracking of objects, rooms, spaces, and structures. With the discipline still very much in its infancy, Herdina offered rare bits of real-word experience on best practices with devices already in the market.

    And, in the parlance of the film industry – that’s a wrap. AWE 2016 was an incredible event highly indicative of an incredible future. What will be talking about next year? Whatever it is, it’s surely going to be even more exciting. See you in the new future!