Categories
SDK releases

Wikitude SDK 8.4: Plane Detection, Image Recognition improvements, fixes and more

Wikitude is continuously working to improve its SDK so that you can have a smooth and comprehensive AR-developing experience.

Check the latest product enhancements, support updates, fixes and all that has changed with the Wikitude SDK 8.4 release.

Plane Detection

After being introduced last September as an experimental AR feature, Plane Detection went through important tests and tweaks and is now ready for its official debut.  

With Plane detection, you can create AR experiences that accurately anchor digital content to surfaces at any orientation.

  • Horizontal Up (floor, carpet, table)
  • Horizontal Down (ceiling)
  • Vertical (walls, doors)
  • Arbitrary (ramps)

This AR feature not only expands use-case possibilities but also increases the accuracy of environment-understanding. Highly essential for AR experiences that are triggered without the use of pre-mapped targets – SLAM markerless technology.

Plane detection is available for Native API and Unity, with support for JavaScript coming later.

Image Recognition improvements

As the most commonly used Wikitude AR feature, our developer community tends to have a soft spot for Image Recognition. So we try to take extra good care of it.

Our latest developments have been leading to an increase in recognition speed and tracking performance. Wikitude AR developers can expect faster recognition and higher performance in challenging conditions such as cluttered environments and variable lighting already in this release, with even more optimization coming soon. Stay tuned!

New feature: “isDeviceSupportedAPI” in Native API

Working with appropriate AR tools means, among other things, having your apps run on a multitude of different devices from your user base. Even though not all of them might be fully compatible with your AR features of choice, luckily the Wikitude AR features run on the vast majority of current smart devices in circulation today.

When in doubt, use the “isDeviceSupportedAPI” function to easily and quickly check if certain AR features run on a specific smart device or not.

The “isDeviceSupportedAPI” has been available in the JavaScript API for some time now. The same API is now also available in the Native API and helps you save time when checking device compatibility.

Wikitude SDK 8.4 alterations*

  • End-of-Support: Titanium Module
    • Wikitude will open source the Titanium Module on Github in the upcoming weeks.
  • End-of-Support: x86 Intel architecture for Android SDK
    • x86 support for UWP-based devices, Epson BT-350, and Vuzix M300 will remain intact.
  • New minimum iOS requirement: iPhone 5s
  • New minimum Unity requirement: Unity 2017.4 LTS
  • Unity 2017.4: builds Android 64-bit by default

*access the 2019 SDK Clean-up article to view the full list of announced SDK alterations.

AR platform enhancements, fixes, and stability improvements

Wikitude SDK 8.4 contains many fixes and stability improvements as a result of our ongoing quality assurance projects that help keep our AR platform finely tuned, accurate and reliable.

Please review the release notes for your platform for an in-depth report.

Download Wikitude SDK 8.4

Wikitude customers with active subscriptions are entitled to this and all upcoming SDK updates launched during their term. Don’t have an SDK subscription? Contact our team to get one.

SDK 8.4 is available for various supported platforms, extensions, and operating systems. Create powerful cross-platform AR experiences for smartphones, tablets and digital eyewear across Android, iOS and Windows:

New to Wikitude? Contact our team to discuss your specific AR requirements in detail.

Categories
Digital agencies

5 Reasons Why Museums Are Using AR Technology

We invited a specialized digital agency, and Premium Partner, to share some of the main reasons why they invest in and continue to work with AR technology when creating museum applications. Enjoy the read!

Guest post by premium partner Wezit Transmedia Solutions

It is no secret that more and more institutions are using alternative marketing tools and technologies, such as augmented reality (AR), to adapt to, connect to and perhaps even to captivate audiences. Fact is, the new generation is consuming information differently, so to create a personal and intimate connection there has to be a ‘wow’ effect.

As a digital agency, Wezit has been purposefully using augmented reality to help several museums effectively get their messages across. In this post, we will share the main reasons why museums, heritage sites, and many other cultural institutions are adopting and incorporating AR technology into their offerings.

The 5 main reasons why museums are (or should be!) using AR technology

1) AR is engaging

Good stories blended with good AR experiences make knowledge reach out to more audiences. When exciting facts are displayed with AR, users become more connected and thus more interested in learning, informally, about themes and sub-themes.

AR is enticing the new generation to actively participate in the learning process. By scanning targets and locations, museum visitors can better understand complex relations and processes, reconstruct the past, visualize the future, interact with augmentations and share the experience and knowledge along the way.

Museums can include many different types of AR features into their projects, depending on what the institution has envisioned for a specific tour, exhibition or topic. And the augmented content itself can flexibly be presented in the form of video, 3D augmentations, audio, text and more.

2) AR brings artifacts to life


Museums typically tend to present static exhibitions. And this is quite understandable since one of their primary purposes, apart from spreading knowledge, is to preserve and protect their valuable pieces. AR has the ability to change this motionless characteristic.

By adding and layering digital augmentations over a point of interest,  museums can provide rich and detailed access to artwork and artifacts. With AR features, museums can bring life to works of art, science concepts, architectural details, and other elements we take for granted, by revealing it in a different and expanded perspective. This not only helps to describe the object in question but also responds to the story behind an era, a style, an influence, allowing users to really intensify their discovery.  

3) AR is fun and interactive

Many museums attract families and young visitors by adding a little fun and play to their exhibits. This is an effective win-win tactic, and AR gaming is the new way to do so. By integrating some playful AR elements into family-oriented games, families can play and learn together around a city, a garden, a museum or other locations.

Think Pokémon Go adapted to museum purposes. With the right AR app, museum visitors, both young and new, can engage in interactive and rewarding exploration missions together, learning, sharing and having lots of fun along the way.  In short, adding a little AR is an easy way to capture an entire family.

4) AR is readily available and easily accessible

AR experiences can run on most existing smart devices and do not require extra equipment to work. Those not living under a rock, most likely know how common such devices are in practically everyone’s modern daily lives. This means that even though AR may not yet be as widely known as virtual reality (VR), for example, it has the potential to become a much more used, and much more world-changing technology.

Additionally, since AR can more naturally be added into daily life scenarios, many studies predict that augmented reality has the potential to change many aspects involved in cultural site visitation. Forward-thinking museums know this and are already taking action by adding AR technology to their exhibitions.

5) AR gives visitors an extra reason to visit – and revisit

Let’s face it, if museums want their audiences to come back, they have to give a good reason for them to do so. Since AR can be combined with other technologies, museums are increasingly using it to refresh outdated exhibitions.

By adding a digital layer of fresh interactive content on top of the existing physical display, museums can offer their visitors a modern and attractive reason to visit and revisit their compounds.

With AR, you can transform your museum or cultural institution exhibition, no matter the field of study or size, into a memorable experience that will stay in the mind of the visitor – in the form of digital and non-digital treasures!

Have something to share? A question or inquiry? Talk to us… we love to chat!

Categories
SDK releases

Now available: Wikitude SDK 8.3

The Wikitude SDK provides an array of features and extensions that enable developers to create customized AR experiences that perform at the highest level.

To ensure that our developer community has continued access to one of the best AR platforms on the market, we are continuously improving the Wikitude SDK. We’ve had great advancements over that last couple of months, and today we are proud to present Wikitude SDK 8.3!

Wikitude is releasing SDK 8.3 to offer performance enhancements, important fixes, additional product support, compatibility updates and more.

  • UWP Native API – Public Release
  • ARchitect based on Universal SDK
  • Compatibility with Unity 2018.3
  • Last release for Titanium
  • Support for Vuzix M300
  • Critical fixes and stability improvements
  • Faster and more reliable Object Recognition, Extended Tracking, and Instant Tracking

UWP Native API – Public Release

After a series of tests and adjustments, following the feedback received from the UWP Native beta release – last November, SDK 8.3 is now fully prepared to offer Native API support for Windows-based apps.

This addition means that the Wikitude SDK now enables both Native and Unity for UWP applications. Download the UWP Native API package to start developing using C++.

ARchitect based on Universal SDK

Wikitude has been making major modifications to its core SDK design. These efforts, which we’ve named project Universal SDK, have been important in the process of preparing our platform for the growing requirements and opportunities within the AR field. The results have been awesome and the project has already enabled Unity Live Preview, Windows support, and resulted in significant performance improvements.

With this release, we are revealing the next achievement of this project. SDK 8.3 is extending the Universal SDK to the JavaScript API for Android and iOS. This expansion has addressed critical fixes and significantly improved the software core performance and stability.

Compatibility with Unity 2018.3

Unity 2018.3 introduced significant updates to the Unity AR Foundation. According to their release post, developers now have access to a new set of optimized camera image APIs. This new feature allows users to efficiently access camera images on the CPU. Therefore, ideal for developers that choose to do their own image-processing.

Wikitude SDK 8.3 is fully compatible with Unity 2018.3. Access Wikitude SDK for Unity to download.

Last release for Titanium

As officially informed on December 19, 2018, due to a drastic decrease in product demand, Wikitude will discontinue support for the Titanium Module. Appcelerator developers can learn more by accessing the Product update: Titanium Module post.

To ease the migration progress for our subscription customers currently using Appcelerator, we have included Titanium support in this SDK 8.3 release.

Support for Vuzix M300

Wikitude has been optimizing its AR SDK to support Vuzix Smart Glasses since early 2014. With SDK 8.3, we extended our platform to include AR support for the Vuzix M300 Smart Glasses.

The Vuzix M300 Smart Glasses were built for the enterprise market to deliver a hands-free solution for accessing, collecting and managing data. Developers can now use our SDK to create powerful Image Recognition AR experiences to improve workflows and other aspects of industrial, medical, retail and many other businesses.

Critical fixes and stability improvements

Parallel to our new-AR-feature development initiatives, Wikitude is also committed to delivering a high-performing platform to ensure our existing technology runs smooth, accurately and reliably.

Thanks to the feedback of our awesome developer community and our continued investments in stability improvements we were able to attend to many customer reports and implement critical fixes and enhancements in SDK 8.3.

Please review the release notes for an in-depth report.

Faster and more reliable Object Recognition, Extended Tracking, and Instant Tracking

At its core, the Wikitude SDK has an advanced computer vision engine that has been developed 100% in-house. Because of our independent development, the Wikitude team has total control and a profound understanding of every aspect of the AR platform.

With SDK 8.3 our development team has introduced a new CV engine version that was redesigned to perfect the performance of all tracker types, with a particular focus on Object Recognition, Extended Tracking, and Instant Tracking features.

Outlook

The Wikitude SDK 8.3 release is delivering a powerful and even more stable AR platform to our developer community. Behind the scenes, however, the wheels are always in motion and our team is working on many cool features and updates. Stay tuned!

Download Wikitude SDK 8.3

Visit our store to select the ideal license plan for your AR project or talk to one of our specialists to discuss your specific AR requirements in detail.

Wikitude SDK 8.3 is available* for various supported platforms, extensions, and operating systems. Choose your package by clicking on the button below.

*Wikitude customers with active subscriptions are entitled to a free upgrade.

Categories
Dev to Dev

A beginner’s guide to augmented reality with Unity

The Wikitude Academy has been successfully supporting students, professors, and academic institutions since 2012. In short, this awesome initiative has been giving free access to the full feature set of the Wikitude SDK EDU to eligible applicants all around the globe.

Due to the success of the program and popular demand, the Wikitude Academy has now partnered up with award-winning international professor & best-selling author Dr. Penny de Byl to offer online augmented reality courses.

If you are a mobile app creator, game designers/developer, or an AR/Unity enthusiast looking to expand your skill set, this course is for you. Presenting:

A Beginner’s Guide to Augmented Reality with Unity  featuring Mobile AR Applications with Wikitude using ARKit & ARCore for iOS and Android.

Hosted on the online learning platform Udemy and designed for AR beginners, the course ranges from examining AR’s earliest origins to understanding the mashup of computerized environments with the real world. The topics covered in the course include:

  • Projecting Virtual Objects over the live camera feed
  • 2D Image Recognition
  • 3D Object and Scene Recognition
  • 3D Scene Recognition
  • QR and Barcode Detection
  • Image Tracking, and
  • Placing virtual interactable objects and animations into a real scene

Like what you see? Then we suggest you act fast.

With a small investment, enrolled students have full lifetime access to 53 lectures, 10.5 hours of on-demand video, 6 articles, 28 downloadable resources, certificate of completion, and more:

  • All students enrolled in this course are entitled to a free Wikitude SDK EDU license.

Enroll now and learn how to create your own AR app from scratch with Unity and Wikitude.

“Dr. Penny introduces augmented reality techniques using her internationally acclaimed holistic teaching style and expertise from over 25 years of teaching, research, and work in games and computer graphics. Throughout the course, you will follow along with hands-on workshops designed to teach you the fundamental techniques used for designing and developing augmented reality mobile applications.”

To read the full description of the course and sign up, please access A Beginner’s Guide to Augmented Reality with Unity.





Interested in creating an AR project of your own?
Talk to one of our specialists and learn how to get started.

Contact The Wikitude Team

Categories
News

Meet Wikitude at AWE USA 2018

The largest augmented and virtual reality event in the world is just around the corner!
Yes, it is almost time for AWE USA 2018.

The 3-day Augmented World Expo, held annually in Santa Clara California, will kick off its 9th edition on May 30th and is expected to welcome over 6.000 attendees. This year, AWE will showcase “why every organization, startup, and investor must get into XR (short for AR, VR, MR) or be left behind” and of course, Wikitude will be part of the action.

MEET WIKITUDE AT AWE – BOOTH 413

Participating as a Silver Sponsor exhibitor, Wikitude will be demonstrating its latest augmented reality technology features at the Major Sponsors Pavilion, BOOTH 413. Drop by, meet our team and learn why the Wikitude SDK could be the best choice for your augmented reality apps.

AWE USA 2018 expo floor plan.

WIKITUDE SPEAKERS

Wikitude CEO and CTO will be sharing valuable knowledge surrounding current topics relevant to the augmented reality market. Check below for more details and organize your AWE agenda to include these awesome AR talks.

DEVELOP TRACK

Philipp Nagele CTO Wikitude at AWE
Philipp Nagele, Wikitude CTO

MAY 30, 2018

11:30 AM – 11:50 AM

Context Is for Kings: Putting Context in the Hands of AR Developers.

Room GH

In this session, Philipp Nagele will explore why AR centers all around context and why contextual understanding is fundamental to any AR experience. He will show how Wikitude is trying to solve this problem for AR developers and provide technical details about the new release of the Wikitude SDK.

INSPIRE TRACK

Martin Herdina CEO Wikitude at AWE
Martin Herdina, Wikitude CEO

JUNE 1, 2018

9:40 AM – 10:00 AM

The ARCloud: A Myth? Or the future of AR?

Conference main stage: Room B1

In this session Wikitude CEO, Martin Herdina lifts some myths about the so desired AR Cloud and shares his predictions about market relevance and commercial outlook.

Access this AR Cloud article to tune into the subject of Martin’s talk and be sure to make it to the main stage for ALL the details.

Furthermore, to hear an awesome success story told by the President of Yetzer Studio while working with Wikitude technology, check out the “Bringing The Terracotta Warriors To Life Through Augmented Reality” talk which will be held on May 31, 10:00 AM to 10:20 AM (Room JX – Design Track).

PRESS CONFERENCE

This year’s AWE USA 2018 press conference will be held on the main stage (Room B1) from 10 AM to 11 AM on May 31st. Typically presenting major news and announcements from leading organizations across the globe, Wikitude might also have a thing or two to say. Don’t miss it!

AUGGIE AWARDS 2018

We’re one step closer to another Auggie Award! Thanks to your vote and support, Wikitude is among the 2018 Auggie Awards finalists in the category ‘Best Developer Tool’. The final decision will be announced at the Auggie Awards Ceremony, held on the main stage (Room B1) from 7 PM to 8 PM on May 31st.

As a 2017 Auggie Awards winner, the Wikitude SDK will be fighting to keep the title in 2018 with its latest submission. Be there to see the winners in all 10 categories being awarded live on stage.

https://youtu.be/J4nbSBteelg


For those who will be attending AWE USA 2018, we can’t wait to meet you! Feel free to contact us to set up a meeting. For those unable to attend and still want to be part of the action, follow Wikitude on Twitter, Facebook, and Instagram for live expo updates.

See you in Santa Clara! ✈

Categories
SDK releases

Now available: Studio – the ultimate code-free AR platform

The new Studio, an improved version of our code-free AR platform, has officially been released! Along with the launch, users can now publish their augmented reality creations on the Wikitude App and on their own app.

Designed with an intuitive interface, our web-based augmented reality content manager is the perfect solution for creating powerful AR experiences in an easy and timely fashion.

Having a special set of programming skills is often perceived as an indispensable requirement in the process of bringing an augmented reality project to life. However, that is not always the case. With the new Studio, anyone can create, manage and deploy AR projects with incredible ease; no code needed!

Features at a glance

  • Intuitive Interface
  • No programming skills needed
  • Drag and drop
  • Web-based: work on your projects from multiple devices and locations
  • Image recognition and tracking
  • Object recognition and tracking
  • Video augmentations
  • 3D model visualization
  • Quick-load of projects via QR-code
  • Monitor projects with Google Analytics

Additionally, Studio Editor users now have the option of:

  • Hosting: conveniently store your AR project on a Wikitude server;
  • Publishing: easily publish your AR project in the Wikitude App
    After creating an AR project on Studio Editor, as of today, the Wikitude App can now be used as the gateway for users to access the AR experience.

How does it work?

Simply log in to our web-based software (no installation required), add your targets of interest (images and/or objects), include the content you wish to augment (3D models, videos, images, interactive buttons, etc.) and publish the AR experience (on your own app or directly on the Wikitude App). As easy as it gets!

For users who already have projects on the previous Studio platform, please refer to the project migration notes. In case of further inquiries, contact studio@wikitude.com for extra support.

Apart from being an augmented reality technology provider, Wikitude is also committed to developing powerful AR creation tools. Have an awesome AR idea and want to put it into action? Access the new Studio to get started and experience an efficient, hassle-free way of creating AR.

Try it out

Categories
SDK releases

Wikitude Expands Its AR SDK to Epson Moverio BT-300 and BT-350 Smart Glasses

Epson, pioneer in the technology industry, is leading the way in visual communications, wearable products, drone accessories and industrial solutions. A great part of that forefront action is due to their innovative Moverio smart eyewear line. Supported by Wikitude since 2014, the devices have been used by enterprises and consumers worldwide to deliver hands-free augmented reality experiences.

Today, Wikitude is excited to expand the accessibility of its AR technology even further by launching a fully optimized Wikitude SDK for Epson’s newest devices: the Moverio BT-300 and BT-350 smart glasses.

Both Moverio smart glasses include motion-tracking sensors and feature dual (binocular) displays optimal for side-by-side 3D content. These AR eyewear pieces are also reduced in weight, have a high-resolution camera, improved processing capability and an advanced Si-OLED display, superior in contrast and transparency, making digital content blend in much more realistically with the real world.

Following a detailed development, the Wikitude AR SDK has been fully adapted to make the best out of the unique features of both devices, ensuring optimal performance in a variety of environments and use cases. Among these customizations are:

  • Intel SSE optimization: ensuring best processing power and performance for both devices;
  • Optimization for stereoscopic view: enabling full 3D see-through (side-by-side view) support of Moverio smart glasses;
  • Personal calibration: enabling perfect alignment between the real world and AR content.

As of now, developers can download the new Wikitude SDK for Epson to create augmented reality solutions including object recognition, instant tracking (markerless SLAM), image recognition and tracking, location-based AR and more features.

Smart glasses are starting to change the way people interact with the world by fusing digital elements into our everyday lives. Epson’s BT-350 paired with Wikitude’s augmented reality SDK enable the design of innovative visitor experiences at museums, art galleries, exhibitions and even retail stores by going beyond what phones, tablets and audio guides have to offer. Augmented reality is already helping thousands of users experience brands and tours in a more fun, educational and engaging way by offering smart glasses on their premises. Check out a few examples at Epson’s case studies page for inspiration.

On the consumer side, Wikitude paired with Epson’s BT-300 ensures immersive AR experiences for entertainment and gaming using marker-based or markerless tracking. Make the world your virtual playground!

The increasing smart glasses adoption in the enterprise sector proves the crucial role this technology is playing to take preventive, corrective and predictive MRO processes to the next level. Wikitude’s powerful SDK features combined with Epson’s BT-350 smart glasses make the ideal combination for developing AR that is suitable for remote assistance, maintenance, and training.

Enjoy a seamless integration of digital content with the world by trying the fully optimized Wikitude SDK for the Moverio BT-300 and the Moverio BT-350.

Download Free Trial

Categories
Dev to Dev

2017 Augmented Reality Year in Review

It is that time of the year again when you get the feeling that the last 12 months just passed in a blink of an eye. Yes, 2017 has come and is practically gone – and what a year it has been! At least for augmented reality, that is.

Tech giants have joined the scene, awesome new technology features have emerged, bigger investments were made in the sector and, consequently, even more positive expectation is now surrounding AR’s bright future. Before planning out promising 2018 resolutions, let’s take a look at some of the most notable happenings and insights that surrounded the augmented reality community and Wikitude in 2017.













Happy Holidays and a fantastic New Year from all of us here at Wikitude!

Categories
SDK releases

The gift you actually want for Christmas: Wikitude SDK with ARKit

They say it ‘Tis the season to be jolly’, so Wikitude is doing its part to help spread the holiday cheer… the developer way!

First, the good news: ARKit is now integrated into the Wikitude SDK and is available for testing. You can get the first developer preview for JavaScript and Native SDKs on our download page.

This integration helps developers to deliver optimal markerless augmented reality experiences on Apple’s high-end devices and overcome the accessibility limitations of ARKit with instant tracking. This means, when ARKit is not supported, Wikitude’s reliable SLAM technology kicks in and delivers the AR experience instead. With ARCore also on the way, we are getting closer and closer to making augmented reality a possibility for all.

The addition of ARKit to Wikitude’s SDK allows developers to optimize markerless AR experiences within a single API, making cross-platform development faster and smoother. Going beyond ARKit, the Wikitude SDK delivers world-class geolocation, marker-based AR, and object recognition features, with ample device coverage (smartphones, smart glasses, and tablets) and multiple platform deployment (iOS, Android).

Now, a holiday bonus: Wikitude has prepared an AR Christmas tutorial so that our fellow developers can put it to the test right now!

The AR experience brings your holiday prepping to the next level! If you are planning to set up a Christmas tree, but aren’t sure which size would look best in your living room, this tutorial is for you.

Augmented Christmas Tree Tutorial – putting ARKit integration to the test

Building the AR experience

To access ARKit’s functionality using the Wikitude JavaScript SDK, very little change is required. In fact, only a single flag needs to be set in the configuration of the AR.InstantTracker.

this.tracker = new AR.InstantTracker({
    [...]
    arKitCoreEnabled: true
});

Setting the arKitCoreEnabled flag to true will result in ARKit’s algorithms to be preferred over Wikitude’s algorithms on devices that support them. On devices that do not support ARKit the tracking will function normally, but without the aid of ARKit.

Although the outlined change is sufficient to enable ARKit, we do recommend adding the newly introduced onChangeStateError callback. Switching from initialization state to tracking state may fail when using ARKit due to a lack of texture detail in the camera view or the absence of a plane estimation. The concrete failure reason is supplied to the function as an input parameter.

this.tracker = new AR.InstantTracker({
    [...]
    arKitCoreEnabled: true,
    onChangeStateError: function(error) {
        alert("Failed to change state. Error code: " + error.id + " Error message: " + error.message);
    }
});

As ARKit provides real-world scaling, the device height above ground input parameter is only required for the initialization phase. The tracking phase will ignore it and use the ARKit supplied scale. Leveraging the real world scale is easy and intuitive: 1 SDU is 1 meter. For the case of our 3D model, that simply means that a distance of 1 in the model’s geometry corresponds to 1 meter.

Examining a model in the 3D modeling software of your choice will tell you its extent. For the Christmas tree, the dimensions happen to be the following.

var modelSize = {
    x: 243.1,
    y: 246.7,
    z: 357.9
}

As a height of 357.9 meters is quite sizeable for a Christmas tree, we calculate a scale factor that will bring it down to a manageable height.

var initialModelHeightMeters = 1.5;
var scaleValue = initialModelHeightMeters / modelSize.z;

Applying this scale value to the AR.Model will yield a tree of exactly 1.5-meter height.

var treeModel = new AR.Model("assets/tree.wt3", {
    scale: {
        x: scaleValue,
        y: scaleValue,
        z: scaleValue
    }
});

Finally, scaling the model such that it fits your particular environment is easily achieved by using the onScaleChanged and onScaleEnded gesture callbacks like so.

var treeModel = new AR.Model(
    [...]
    onScaleChanged: function(scale) {
        var s = scaleValue * scale;
        this.scale = {x: s, y: s, z: s};
    },
    onScaleEnded: function(scale) {
        scaleValue = this.scale.x;
    }
});

You can download the whole sample package from the Beta tab on our Download page.

Special thanks to our community member Florin Necula for the ‘Wikitude tree’ 3D model.

We hope you enjoy working with the developer preview of the Wikitude SDK with ARKit.

Don’t forget to share your holiday AR experiences via social media using the #wikitude on Twitter, Facebook, and Instagram.

Happy holidays from the Wikitude team!

Categories
News

How augmented reality can help your stargazing

The media had a lot to say about the ravishing total solar eclipse that traced its path of totality (when the moon completely covers the sun) across North America this week. Standing out for its beauty and ability to unite people, this astronomical event, commonly perceived as a rare once in a lifetime experience, is actually rather frequent.

You see, contrary to popular belief a total eclipse of the sun can be seen, on average, every 18 months. If you include partial, annular and hybrid eclipses into the equation, the numbers are much higher. According to calculations from NASA, there are 2-3 eclipses of all kinds each year. In other words: Not THAT rare!

The tricky part, however, is to actually be where the action is when it happens or to know when and where to look up once these astronomical phenomena are within your view.

The good news is that there is a solution: AR enhanced stargazing apps

Those who do not want to miss the next total solar eclipse, breathtaking meteor shower or any other significant sky event in the future, should consider downloading one of the many stargazing apps available today. Users can be notified of upcoming cosmic events and, thanks to augmented reality technology, see a real-time representation of exactly what they are looking at when pointing their smartphones to the sky. All in all, what are the main features of stargazing AR apps?

  • spot, identify and be guided to objects in the sky
  • simulate the paths of planets, comets, stars, meteor showers, constellations, clusters, galaxies, etc. to see their track at any given point in time or location
  • find and follow the trajectory of the International Space Station, the Hubble telescope or other artificial satellites passing overhead
  • view charted objects superimposed on real sky objects set timers to be notified of astronomical events in your proximity
  • view image galleries and detailed information of celestial objects
  • configure settings to filter the sky and visualize only the objects of interest
  • see how the sky is aligned on the opposite hemisphere
  • navigate through interactive star maps

With over 50 million installs, the open sourced Sky Map app from Google is most definitely a favorite, however, other names such as Star Chart, Star Walk, Skyview, Distant Suns, Sky Guide and more, are definitely making a great contribution. If you are keen on keeping track of astronomical happenings in the future or simply interested in exploring the cosmos from the comfort of your phone, give this type of app a try.

Mankind has been looking up at the sky for ages. In the distant past, one could only gaze up to the stars in wonder and ponder about their significance.

Today, with easy access to collective knowledge combined with innovative technologies, much has changed, but the wonder lives on. Which cosmic event are you looking forward to observing?