ARKit and ARCore are causing quite a stir in the augmented reality community. After Apple and Google launched their own AR development platforms, the internet has been sizzling with augmented reality inquiries and comparisons between the new software development kits (SDK). The buzz is loud. But, what lies beyond the hype? How are these platforms actually serving the AR apps that are in the market today? And also, what’s next for Wikitude?
Now that AR is on the radar, many want to jump on the bandwagon. But, before rushing into a project, it is crucial that the intended AR experience is perfectly aligned with the capabilities of the SDK of choice. Continue reading to fully understand what the tech giants are bringing to the table and how ARKit and ARCore will complement Wikitude’s technology.
Depending on the type of AR experience you want to create, different types of this technology might produce the best results. The most commonly used augmented reality technologies today are geo-location, marker-based (image recognition), markerless SLAM-based AR (instant tracking) and object recognition.
ARKit, ARCore and Wikitude features
ARKit and ARCore offer good solid markerless AR. Period (yes, period). Thus far, the tech giants do not offer any other type of augmented reality possibilities except for what they call world-tracking (equivalent to Wikitude’s instant tracking, launched in February 2017).
In other words, with ARKit or ARCore you will be limited to creating AR experiences that are triggered by arbitrary environments only. At this point, you won’t be able to recognize and track an image (poster, billboard, magazine, etc.). You won’t be able to recognize and track an object (toys, statues, industrial machines, etc.). You won’t be able to trigger AR through geo-location (that means no Pokémon Go like games).
Despite supporting a single AR feature, one can’t deny how incredibly stable and robust the markerless tracking experiences are when using ARCore and ARKit. Both SDKs make the best out of their (high-end) hardware, software and research teams and by that delivering realistic AR experiences to users.
ARKit and ARCore are greatly contributing to making augmented reality more readily available, but as of now, both SDKs have a rather restricted device compatibility.
- ARKit is only compatible with iPhone devices that use A9 or A10 chips, which, loosely speaking, represent iPhone 6s and iPad Pro 9.7 devices and above.
- ARCore is only compatible with Google Pixel and Samsung Galaxy S8 smartphones supported by Android 7.0 (Nougat) and Android 8 (Oreo).
Those devices represent a small fraction of what’s currently in people’s hands. With over two billion active Android devices in the world, Google’s plan to cover 100 million devices means ARCore will only reach 5 percent of its installed base in the long run. Same goes for ARKit-enabled apps, which, due to hardware limitations on older-generation devices, they run solely on the above-mentioned devices
Keep in mind, additionally, that neither of these two SKDs support eyewear. So, hands-free AR experiences with smartglasses are not possible.
Even though this may seem obvious to some, it is important to clarify that ARKit and ARCore are not cross-platform APIs. Meaning that ARKit is designed to be deployed exclusively on iOS while ARCore is designed to be deployed exclusively on Android.
That being said, developers that wish to create mass-market consumer AR apps must either write and maintain separate programs for each platform or, alternatively, choose an “all-in-one” cross-platform SDK to write a single app which can be deployed on multiple operating systems and devices.
As far as development goes, ARKit requires experience with Obj-C/Swift and ARCore, Java/Kotlin in case you don’t want to use some of the gaming 3D engines like Unity or Unreal. In a recent post, we shared the different development tools and extensions available to create augmented reality experiences.
What’s next for Wikitude’s “all-in-one” SDK?
Cutting to the chase: ARKit and ARCore is what’s next. Wikitude spreads AR by supporting a wide range of development frameworks and making cross-platform development easy when building marker-based and markerless AR experiences.
The integration of ARKit and ARCore in the Wikitude SDK will bring Apple and Google’s markerless technology to developers around the world with optimal performance for the high-end devices mentioned earlier. For non-optimized devices, Wikitude’s Instant Tracking will jump in and provide the same markerless experiences for the remaining users.
For those interested in augmented reality experiences that go beyond ARKit and ARCore, Wikitude’s technology can deliver geo-location, marker-based AR, and object recognition, with ample device coverage (smartphones, smartglasses and tablets) and multiple platform deployment (iOS, Android).
The integration of ARKit and ARCore into the Wikitude SDK has already started. Stay tuned for the official release on our blog.
We take pride in being an award-winning augmented reality technology provider and are here to help you make your AR project into a successful reality. Get started with augmented reality today, with the Wikitude SDK.