Attach AR content to the environment
Wikitude Instant Tracking
Instant Tracking makes it possible for AR applications to overlay interactive digital augmentations on physical surfaces, without the use of a marker.
Wikitude offers its own SLAM Instant Tracking technology which can be dynamically connected to ARKit and ARCore (Wikitude SMART).
Instant Tracking is the ideal AR feature for product preview, design visualization, gaming, communication and more.
View all featuresInstant Tracking Info
- Enables markerless augmented reality experiences
- Instant Targets make Instant Tracking sessions persistent
- Powered by Wikitude SLAM technology
- Wikitude SMART: ARCore and ARKit interchangeability
- Optimal for indoor and outdoor use
- iOS and Android: Native, JavaScript, Unity, PhoneGap, Xamarin, Flutter
- Windows: Native, Unity
- Smart Glasses: Epson
- Instant Tracking Documentation
- Augmented Reality Tracking Guide
Support
Instant Tracking Technology and Features
Instant Tracking
Digital content placed at the precise position
Instant Tracking is the first feature using Wikitude’s Simultaneous Localization and Mapping (SLAM) technology. SLAM identifies the user’s precise location within an unknown environment by simultaneously mapping the area during the Instant Tracking AR experience. This allows developers to easily map environments and display augmented reality content without the need for target images or objects (markers).
Wikitude SMART: ARKit and ARCore
Cross-platform deployment and higher device reach
SMART is a seamless API which integrates ARKit, ARCore and Wikitude’s SLAM engine in a single cross-platform AR SDK. This means developers do not have to deal with specific ARKit/ARCore code and can create their projects in either JavaScript, Unity, Xamarin, PhoneGap, and Flutter. SMART dynamically identifies the end user’s device and decides if ARKit, ARCore or Wikitude SLAM should be used for each particular case.
Instant Targets
Easily share AR experiences
Instant Tracking sessions can be saved in the form of Instant Targets. The AR experiences can be accessed by multiple users across devices and operating systems (iOS, Android, and UWP) at different points in time.
Scene Interaction
Digital content placed at the correct depth
Precisely understand the depth value of any given screen point (x,y). Knowing the 3D coordinates of the corresponding points in the scene that is being tracked is especially useful for placing augmentations at the correct depth in the scene.
Showcases
Instant Tracking Augmented Reality Use Cases
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Marketing, Sales & Entertainment
Getting someone to look at your product is the first step of a good marketing strategy. With Instant Tracking, customers can visualize and interact with various products by digitally placing them in their physical surroundings. An augmented couch can be seen and rearranged in the living room, a 3D house project positioned on the newly bought ground terrain, digital solar panels can be placed on rooftops, etc., giving the user a realistic view of the final product. There is clear potential for retail outlets as well as for entertainment and gaming, as Pokémon Go so brilliantly demonstrated.
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Adding and sharing digital notes
Adding bits of helpful digital information to a real-world scene can help one to better understand the exact context of a given situation. Using Instant Targets, onsite maintenance workers can leave important messages directly on the machinery itself for the next shift to be aware of. An interior designer can save various furniture setups to load and show to clients later in time. The opportunities here are endless: factory floor managers, warehouse workers, assembly-line technicians or anyone who needs real-time information in a real-world setting.