Categories
News

Giveaway result: Augmented Reality will save the planet

We had some pretty impressive submissions for this year’s Wikitude Xmas giveaway – over 100 submissions via email and social media from 18 different countries. We saw it all: a handmade letter to Santa, an artist wanting to augment paintings of Donald Trump and Hillary Clinton, a girl whose mission is to bring AR to Trinidad & Tobago and even a developer who wanted to make an AR time machine (our team agreed that if he can show us a prototype, we would give him a license right away!)

But our winner? An innovative idea we haven’t heard before, with a heck of a claim: AR can help save the planet. Congratulations PAN Project, you guys are getting a free Wikitude SDK!

Meet the PAN Project

If you happened to drop by Albert-Einstein-Strasse in Osnabrück, Germany, you might not be surprised to find some pretty smart people, who happen to be the winner of our 2016 Wikitude SDK Giveaway.

They’re the brains behind the PAN project – an augmented reality-powered, mobile-app based platform to crowdsource the monitoring of environmental changes. What? It’s simpler than it sounds – let us explain.

In today’s digital world, things often move too fast for us to see – the environment works the other way. It’s too slow – and continuous monitoring on a large scale is different. That’s where the power of crowds come in. Using an AR-app as a how-to aid, anyone can go out and engage in ‘citizen science’ – and it’s simple. Find the right spot, take a picture. See the 15-second demo below.

https://youtu.be/Nd_0yVGJX2o

For Matthias Temmen – one of the heads behind the project – it’s not just the science, it’s raising awareness and getting people outside. “We encourage people who are not very interested in environmental care to engage their local and regional landscapes, think about their protection and understand natural change processes,” he says. It’s all about mobilizing and engaging a broad selection of citizens. He continues: “Citizens interested in nature, environmental protection or science, plus tourists, hikers, cyclists, school classes and study groups are enabled by the PAN app to navigate to various points of interest with GPS and AR to take photos from the same location and perspective over a long period of time.”

The ultimate goal, of course, is to raise environmental awareness and see how the natural world is changing right before our very eyes.

How will our SDK help save the planet? 

pan-shot-new-1Our technology makes their app work. “Geo-based AR is the core of this project. The users have to be directed to the place where they should photograph with ease and fun without thinking about the underlying technology.” But access to everything the Wikitude SDK will hopefully give them the opportunity to improve that experience even more. “Due to the intrinsic uncertainty of GPS and magnetometer we’re eager to experiment with the new 3D Tracking feature to enhance the reproducibility of the taken images!”

And the best part of them – it makes their job easier, and lets them focus on the features and functionality of their app. “Writing high accuracy and reliable AR code is a complex task which take a significant amount of time and skill,” says Temmen. “The Wikitude SDK provides the state of the art way of a ready to use AR framework on multiple platforms which unleashes its power out of the box. So why reinvent the wheel? The combination of various solutions is truly amazing and pays back immediately!”

All in all, we here at Wikitude couldn’t be more happy with the winner of our annual license giveaway – we’re really looking forward to seeing how the PAN project can save the world. And as the for the guy building a time machine… let us know when it’s time to go back to the future.

 

Categories
News

Wikitude partners with Atheer to bring AR to “deskless professionals”

At Europe’s largest AR and VR event, Augmented World Expo 2016, Wikitude announced its partnership with Atheer, pioneer of AiR™ (Augmented interactive Reality) computing, designed to enhance the productivity and safety of “deskless professionals”.

This is a significant step on Wikitude’s initiative to boost the Internet of Things with powerful augmented reality tools for the industry 4.0. The integration of Wikitude’s AR in the Atheer AiR Suite™ is being publicly unveiled for the first time at AWE Europe in Berlin, Tuesday and Wednesday, October 18-19, at the Wikitude booth (B6).


“Wikitude is a unique and highly-valued partner for Atheer,” says Ryan Fink, VP, Business Development of Atheer. “It’s difficult for enterprises to drive real returns from just one or two software tools; it takes a lot of custom development to do so. However, with AiR Suite’s integration with Wikitude we’re able to provide Enterprises with an out-of-the-box remote collaboration solution, with enhanced AR capabilities, for the most difficult steps in their taskflows. Now, this functionality is all in one place and easily deployable on AiR Glasses and other industry leading glasses via AiR Suite.


Wikitude’s AR capabilities can also be enabled on Atheer’s AiR Glasses™. Powered by Atheer’s AiR Gestures,™ users get the powerful combination of familiar touchscreen-like gesturing with the Wikitude image recognition and tracking, for example. And because AiR Glasses™ run the standard Android operating system, it’s easier for more developers to build custom applications that leverage both AiR Gestures™ and Wikitude capabilities.


“Since Wikitude’s approach is to build and provide augmented reality technology for a variety of different industries, this partnership makes perfect sense,” says Andy Gstoll, Wikitude’s CMO. “Atheer’s AiR Glasses and AiR Suite platform allow for a partnership on two levels; integrating our technology on both Atheer’s hardware and software platforms.”


Full press release is available at Atheer’s website


Categories
News

The Wikitude SDK 5.3 is ready: support for iOS 10, Android 7 and new features

Just a few days after the launch of Android 7 and anticipating Apple’s iOS 10 release, the Wikitude SDK 5.3 is ready for download!
This update includes compatibility for both operating systems, fix for reported issues and new features!

The SDK 5.3 will be available for Wikitude SDK JavaScript API, Native API and all extensions including Unity. Unity developers get an extra treat we’re excited to share with you!

What’s new?

  • Compatibility with Android 7.0 and iOS 10: so you can have your Android and iOS apps running smoothly in both OSs.
  • Fix for potential problems on IPv6/NAT64 networks on iOS: back in May, Apple announced the transition to IPv6-only network services. Our update enables all apps powered by Wikitude to comply with this requirement. 
  • Fully compliant with App Transport Security (ATS) guidelines: by the end of this year, Apple will require network connections to be secured through HTTPS for any submitted iOS app (ATS). We’ve gone one step ahead and already adapted our SDK for this upcoming requirement.
  • Input Plugins now available for Unity

This new feature was introduced in our SDK 5.2 for the Native and JavaScript APIs, and now it’s also available for Unity. It allows developers to feed the Wikitude SDK with their own input images and manage the camera stream on their own, making the SDK more flexible where it receives camera images from. All details from this feature can be seen in our documentation.
Furthermore you now can also set and choose the server endpoint for Cloud Recognition directly in the Unity Editor.

Screen Shot 2016-09-13 at 4.08.30 PM

Screen Shot 2016-09-13 at 4.08.41 PM

  • New in SDK 5.3 feature: introducing Positionables

Positionables is a new piece in the SDK 5.3 and part of our Plugins API feature. It allows you to feed the SDK with information provided by a plugin and use augmentations from Wikitude’s JavaScript API.

For example, if you are using a third party library, such as a face detection plugin, you can detect one’s face and place any AR content from the Wikitude SDK directly on it! The same goes for any third-party library, such as Barcode readers, QR code scanners, OCR and more!

You can try this new feature in the Wikitude sample app under the name “marker tracking”. You can get this and other targets images used in our sample here. This feature is currently available in the JavaScript API, but not yet for the Wikitude extensions. You can check the full release notes in our documentation section.

Upgrade: the upgrade for SDK 5.3 is free for all existing SDK 5.x customers with any license type.

This is the last release for our SDK 5 series, which means you can get really excited for what’s coming next!

Download SDK 5.3

Categories
News

Augmented World Expo 2016 was the biggest and best AR event ever – and here’s why

Couldn’t make it to Santa Clara for AWE 2016? Take five minutes to find out what you missed.

The biggest Augmented Reality event in the world has come and gone for 2016 – and there’s a whole lot to talk about for anyone interested in seeing the future. Wikitude was onsite to demonstrate its latest technology advancements– and of course, see what everyone else in the AR/VR/wearable industry was up to.

https://www.youtube.com/watch?v=16KPWVPcDi0&feature=youtu.be

Show me the money

The first thing you noticed? Money. Not literally – but lurking quietly below the surface. Booths were bigger, presentations were slicker, and everything and everyone was more professional. It’s a sign that people in the know are putting investments on the line – with full expectations of real returns. We’ve had our first glimpses of the future – and it’s one full of possibilities for the AR world. Of course, that was also reflected in another metric – people. Says Wikitude’s Phillipp Nagele: “There was just so much more happening this year! I think the show must have doubled in size since last year.”

Interactivity is evolving

The layman thinks of AR as a new way to consume content or information about the world – but what some of the visionaries in the field are most excited about it how it will change the ways we interface with computers. The computer has always required a tactile interaction. Keyboards and mice have evolved to touch screens, but what’s next? The answer: nothing. Augmented reality devices will let our fingers, hands and eyes interact with digital images in ways never seen before. Check out ODG’s R-7 smartglasses – for which we’ve designed an optimized version of the Wikitude SDK. It will help you make sure AR scenarios now work flawlessly on the ODG hardware. Read the official ODG / Wikitude partnership announcement.

We made a scene at the Auggies

The Oscars to the film industry is what the Auggies are to the AR industry. Not only was Wikitude a finalist in the Best AR Tool category, WIkitude also stole the show by augmenting the Auggie this year – yep, we augmented the Auggie. After all, it makes sense, right? Watch Ori Inbar, Founder and CEO of Augmented World Expo live on stage during the keynote and Auggie Awards ceremony.

See what we had to show off

For the people that work behind the scene on AR apps, Wikitude had plenty to offer from CTO Philipp Nagele – most importantly, technical insight and an in-depth tutorial on our SDK, plus an exploration of the various complimentary and powerful tools WIkitude offers including Studio, Cloud Recognition and the plugins API, which let’s the Wikitude SDK work with other libraries to create powerful, custom-built apps with features like QR and barcode recognition as well as OCR.

CEO Martin Herdina discussed one of the most important issues for everyone in the AR space: 3D recognition and tracking of objects, rooms, spaces, and structures. With the discipline still very much in its infancy, Herdina offered rare bits of real-word experience on best practices with devices already in the market.

And, in the parlance of the film industry – that’s a wrap. AWE 2016 was an incredible event highly indicative of an incredible future. What will be talking about next year? Whatever it is, it’s surely going to be even more exciting. See you in the new future!

Categories
News

Wikitude’s Cloud Recognition service goes global

A lot of times, it’s the stuff behind the scenes that counts. Good developers know this, and we do too – that’s why we’ve expanded our Cloud Recognition service to world-wide scale.

We’re not Facebook – so why do need a global server infrastructure? Simple – better service for you, our customers.

With servers in the Americas, EMEA, and Asia, your products can dish up data with the least amount of lag-time possible. In today’s must-have-it-now world, we know attention spans are short – and we want to keep attention focused on your apps. ‘Lag time’ isn’t only important to gamers playing first-person-shooter games; it’s important to anyone using their mobile phone to access information quickly and easily.

And while the Wikitude SDK can offer up 1,000 images on the device, some apps simply need a much bigger library, and that’s where Cloud Recognition comes in. Whether your app needs to recognize the label on a bottle of wine or get multimedia content about one of the world’s biggest bands, it’s going to a snappier user experience with minimized latency and high recognition rate.

If you’re developing apps for the Asia market, there’s an added bonus – servers in China means there’s no worrying about the Great Firewall of China. Your content is guaranteed to come up no matter where it’s being requested from.

It’s all about creating better-performing tools – and with this new worldwide infrastructure behind it, our Cloud Recognition service is better than ever.

Categories
News

Wikitude and Mosquito combine 3D ‘vision’ with 3D ‘audio’

London, 15th March: It’s the not-so-hidden secret of Hollywood: one of the most important parts of creating an immersive experience isn’t mind-blowing visuals on a massive screen – it’s incredibly intricate, highly nuanced sound design. It’s the second-most important human sense, and indispensable to the way we move, communicate, and think. That’s why, today at the Wearable Technology Show in London, Wikitude introduces the first 3D audio enabled augmented reality experience, adding one more incredibly useful tool to its powerful Wikitude AR SDK.

In partnership with Mosquito Engine, a leading developer of high quality 3D audio tools, the two companies have developed a 3D audio plugin that empowers AR experiences and concepts with something never seen (and more importantly, never heard) before. And if you’re in London for the Wearable Technology Show, you can try it at the Wikitude booth #258.

The 3D audio engine automatically follows virtual objects, making it possible to play audio that indicates the position of the object(s) in the 3D augmented environment. The engine manages proper audio positioning, volume, and all other audio cues that make up for a true immersive experience. It’s the most immersive, enriched augmented reality experience there is.

Daniel Talma CEO from Mosquito Engine describes it as follows: “The Wikitude SDK is boundless in its versatility. It was super easy for us to integrate our 3D audio engine, and the results are simply stunning.”

Philipp Nagele, Wikitude’s CTO believes that “3D audio in augmented reality highly enhances the sense of immersion since your eyes believe what your ears hear. We need partners to deliver powerful sound toolkits to accomplish this, and Mosquito delivers exactly that!”

Want to see it in action? Check out  “Skeeto” – a simple AR game with 3D audio integration. Gameplay is the modern, mobile equivalent of the arcade classic ‘Whac-a-mole’ – but in Skeeto, the bug lives on your phone, tablet or AR glasses, and you need to get it before it gets you. Your only way to do that? Listen. Find Skeeto on the Appstore.

Also keep an eye out for the soon-to-be available template demo app called Wikiwings, designed specifically by Wikitude and Mosquito Engine for developers who are interested in building their own AR apps with 3D sound. Or, drop by to see us at Wikitude booth #258 at WTS in London.

About Wikitude:

Wikitude GmbH is the world’s leading mobile augmented reality (AR) technology provider for smartphones, tablets and digital eyewear. Its fully in-house developed AR technology is available through its SDK, Cloud Recognition and Studio products enabling brands, agencies and developers to achieve their AR goals. With 100,000+ registered developer accounts, Wikitude has grown to be the world’s leading independent AR platform. The Wikitude SDK is an integral part of more than 10,000 apps run by both small enterprises as well as many Fortune 100 companies across multiple industries. Wikitude’s latest product addition is 3D Tracking, allowing apps to see in rooms, spaces and environments.

About Mosquito Engine:

Mosquito Engine is a Dutch company that develops high quality 3D audio tools for virtual and augmented reality applications. Mosquito Engine has many years of experience in both the film and music industry. The recently-launched Mosquito 3D Engine provides real 3D immersive sound for any kind of game or app. The Mosquito 3D Engine allows real time movement and rotation of both the listener and multiple sound sources, fully enhancing the sense of immersion.

Download Wikitude SDK

 

Categories
News

What we have learned at CES: software will free us from hardware

There’s a lot of noise at CES (and about CES). The Las Vegas trade show, which has been the birthplace (or at least the birthday party) for much of the past decade’s most impressive tech has come and gone, again – leaving in its wake a lot of excitement (Wow! Self-driving cars!), anticipation (when will I have a Star Trek-style Holodeck?) and a little concern (Uh-oh… self driving cars…). But while everyone’s still talking about what we saw in 2016, we’re already dreaming of what we’ll see in 2017… and beyond.

The most exciting thing for us: VR is starting to cut the cord, and the rest of the world is catching up to what we’ve been working towards for the last seven years. The people building the next generation of wearable virtual reality devices are starting to think wireless, which means a life beyond the living room.

The biggest name in VR – Oculus Rift – is a ‘tethered’ device; something that needs the processing power of a desktop computer or gaming platform to create and display a virtual world. When tethered, you can’t walk anywhere. That’s why in today’s VR games, you will always need to teleport from one room to another – you can’t actually walk.

Lighthouse tracking cuts the literal cord, but not the figurative one – you need hardware on the wall, which still keeps you from moving room to room, let alone outside. We want to operate beyond your living room – and with Wikitude’s pure visual 3D tracking, that will happen – with no additional hardware needed.

Are tethered systems better today? Absolutely. They’re more powerful, faster, more immersive and more impressive. But while the future of gaming may be ‘virtual reality’ – an immersive experience – the future of life is augmented reality. Reality, plus. The freedom to roam isn’t a maybe – it’s a must. There’s a reason the mobile market is the biggest new market created in the past two decades. What are people paying for when they buy a smartphone? A toy? No – people will pay for freedom and convenience. They want the ability to work out of the office; the convenience of knowledge at their fingertips at any time.

One piece of impressive tech helping us cut the cord is the GameFace. The London-based VR firm has been in business since 2009, and from the start, they’ve been building headsets that process and render graphics natively using nVidia internals to create a ‘head-mounted console’. According to their CEO Edward Mason, their product packs twice the power of Playstation into a wearable headset. The fan-cooled device, powered by a battery in your pocket, allows up to 7 hours of experiential use, he claims – along with the fact that the device will be shipping in early 2017.

The unseen hurdle here? We need smaller and faster processors to understand bigger worlds. We need your phone to build a virtual version of the room you’re in – and do it in nanoseconds. That’s exactly what Wikitude’s 3D slam is focused on – we have the running technology right now, and the worlds we are building will just keep getting bigger and better, as seen in our demo video below:

The next step? Something like the Microsoft Hololens or the ODG R‑7 Smartglasses. The ODG R‑7 device is bigger than your standard pair of sunglasses but smaller than a ski goggle, and packing state of the art hardware components enabling an increasingly bigger Field of View (FOV), all the pieces needed to make on-the-go 3D mapping a reality.

It’s a unique paradox – to be fully wired in and constantly connected, with a world of information and entertainment at our fingertips at any time, we need to cut the cords and get out of the house. That’s what we hope to see at CES 2017.

Categories
News

Wikitude 2015 Wrap-up and 5 reasons to be in AR right now

It’s not easy to see the future – but it’s a little bit easier when you’re the ones creating it. What we know:  The AR + VR business is poised to become a $150-billion-dollar-a-year industry by 2020. This is not a future to be missed out on – and Wikitude is ready to be a big part of it.

With new SDKs, 3D tracking, and the world’s biggest businesses going in on AR, we’ve been busy – and 2016 looks even busier. Read below for 5 reasons you need to be in AR right now – and keep reading for our state-of-the-Augmented-Reality-nation roundup.

5 awesome things that will happen in 2016

1. Space will show us why AR is awesome

Screen Shot 2015-12-15 at 04.51.30As of December 5th, two of Microsoft’s Hololens headsets are on the International Space Station. While the use cases might be a little extreme for the world at large (not everyone will need a heads-up display while wrenching around in zero-gravity) there’s no question the profile is literally as high as it gets.

2. The big players are investing…

digi-capital-ar-vr-investments-2011-to-2015
Source: Digi-Capital

Facebook, Google, Microsoft – three of tech’s biggest names are going in big on AR. In late 2014, Facebook spent $2 billion on Oculus Rift, Google sent half a billion to super-stealth start-up Magic Leap, and Microsoft isinvesting heavily to make the Hololense the must-have tech toy (and tool) of the future.

3. …because there’s big money to be made. Billions.

150 of them, to be exact. TechCrunch is calling for the AR/VR industry revenue to hit $150 billion by the year 2020. 2015 saw Wikitude’s customer base grow in leaps and bounds. We expect only more growth in 2016.

ARVR-Forecast
Source: Digi-Capital

4. VR is trending – but AR will rule the future.

We’re not building imaginary worlds, we’re making a better real world. Rather than taking us away from the world in immersive virtual reality experiences, augmented reality will seamlessly integrate with your life – and smart people like Robert Scoble are behind the idea that it’s VR now, AR next. Digi-Capital’s Tim Merel sees $130 billion of that $150 billion in 2020 coming from AR  – not VR.

5. We’re playing in the third dimension

Until now, AR has mostly been building on the two-dimensional world of planar spaces. To build the next iteration of AR, we have to track three-dimensional spaces in large and small scales. It’s more than bringing print to life –  it’s making reality more.

The reality of Augmented Reality

There’s been plenty of big news in AR this year – and plenty of rumor. Here’s the top three headline grabbing news items for 2015.

Apple acquires Metaiometaiocartoon

The move signals a promising future for AR – and challenging times ahead for developers left in the dark by the acquisition. Over the last 6 months, Wikitude has helped hundreds of developers stay in business with the Wikitude SDK.

Everything is going up

From investments from VCs, major players like Google, Apple, and Facebook, to increasing headcounts at AR/VR firms like Wikitude, and of course, more and more businesses finding real-world uses for augmented reality, growth is happening at an explosive rate.

Magic Leap creates a buzz

Self-described ‘stealth start-up’ Magic Leap made a big buzz in 2015, with many wondering what exactly the company was built to do. All signs point to a slimmer, sexier next-gen wearable – the kind that makes Google Glass look and feel old school.

Why 3D Tracking is the most important thing we’ve ever done

To say we’ve been working hard in 2015 is an understatement – we’ve implemented Cloud Recognition for massive image libraries, released Wikitude SDK 5, plus the next generation of Wikitude Studio. Stuff we’re proud of, to be sure. But the most important thing – the bridge we’re building to the future of mass-adoption augmented-reality – is fast, accurate 3D tracking. And it works on mobile devices available right now.

Perhaps the most important part of the AR experience is making it seamless. Adding without subtracting – or, to be more clear, adding without distracting. To make AR operate within the context of the world it’s being seen in, our software needs a deep, instinctual understanding of that world –and it that understanding to be developed instantly and continuously. That’s what our SLAM 3D Tracking does. That’s a reality that developers and consumer want to live in.

AR in 2016 + What’s next for Wikitude?

With such a bright future ahead, surely you want to know what we’ve got planned for 2016.

Build technology for the here and now

While the world’s waiting for MagicLeap to actually have something to sell, the Wikitude SDK is powering
over 10,000 working apps, built by a community of over 50,000 active developers. We believe having a strong, active developer base creating working platforms is what is ultimately going to drive AR forward – you can’t sell fancy concepts and demo reels forever, you can try Wiki Wings on Android now.

Screenshot_2015-12-01-15-25-45
Wiki Wings, one of Wikitude’s 3D tracking demo apps.

What’s more, we have a razor-sharp focus on producing AR technology for developers. We’re not building the next wearable. We’re not storyboarding the next must-play game. We’re giving the people the tools to do that – and we believe they’ll be the best tools there are.

Build our business abroad

With new offices in China and soon in San Francisco, we’re going world-wide. It’s a key part of our plan to service an ever-expanding customer base that’s defining the how and why of AR implementation.

Take AR from novelty to necessity

We believe AR will, at one point in the near future, go from novelty to necessity. We are fast approaching the time when augmented reality becomes something you can’t live without.

Our software is built to serve needs that don’t exist yet. How those needs evolve depends on how well the AR experience can be integrated into our everyday lives. 2016’s ultimate goal? Build a better world!

See you next year folks!

Your Wikitude Team

Categories
News

We humans see the world in 3D – now Wikitude does, too.

This week is very exciting as the Augmented World Expo will open its doors to “everything AR”. The event in Santa Clara, California, is definitely the most important gathering of the year for us, which is why we have chosen to share more details of our SDK product roadmap with you today.

3D computer vision coming in September

In addition to our already announced and feature packed Wikitude SDK 5.0 a couple of weeks ago, we are announcing today that we will add 3D recognition and tracking capabilities to our SDK package in September. To make the waiting a bit more pleasant, we have produced this video to show you our focus on rooms, spaces and environments both indoors and outdoors.

[responsive_vid]

Rooms, Spaces, Environments – Indoor and Outdoor

As stated in my interview with Tom Emrich last month, it is a natural progression for Wikitude to move from 2D image recognition to 3D recognition and tracking of the real world. Our 2D capabilities are very mature and have been perfected to a high degree of performance and reliability, much to the appraisal of our customers building solutions that are based on augmenting 2D surfaces, such as in theScreen Shot 2015-06-05 at 17.07.22 advertising and printing industries. But the world is more than 2D surfaces, it consists of 3D spaces, rooms and environments, literally everywhere we look. As the video shows, our technology recognizes, maps and “understands” rooms to for example place digital furniture into it or to navigate through an unknown building. It allows you to create immersive entertainment in outdoor spaces, which has the potential to reinvent game play and the production of mixed reality film. Beyond the consumption of digital content in the real world, Wikitude’s 3D tracking will allow you to create your very own digitally augmented spaces. You can come up with your wildest ideas on how to design the world around you, wether it is visualizing your private house on a plot of land or perhaps a new factory, to give an example for a more enterprised application.

Our focus on technology and technology only

Computer vision is Wikitude’s DNA. Our dedicated team works day and night to build powerfulScreen Shot 2015-06-05 at 17.06.40 features for our augmented reality SDK. We do this for developers, visionaries and innovation managers with a dream, project or concept to build valuable apps for consumers, enterprise or both. Our mission is to build technology enabling YOU to “augment the world” so we can all see more than we normally could.

Meet us this week

Are you near San Francisco this week? If you want to learn more about Wikitude’s technology and speak to our team directly, come join us for these two events:

Augmented World Expo from 8-10 June in Santa Clara, our booth number is #70, right at the entrance of the exhibition area.

Sign up to “Learn about Wikitude’s AR SDK and tools” at this meetup in San Francisco on June 10th at 6:30pm.

I am looking forward too seeing you all in California this week, hope you can make it!

Andy Gstoll – Wikitude CMO

Categories
News

The ARML 2.0 standard has been approved – now official!

Back in 2009 when we started with our proprietary ARML 1.0 file format, we had the vision that someday, an open data format for AR would emerge that was accepted and used industry wide. I’m pleased and proud to announce that this day has finally arrived!! ARML 2.0, the AR data format that the ARML 2.0 Standards Working Group (SWG) have been working on for the past 3 years has been adopted by the Open Geospatial Consortium (OGC) as an accepted and implemented industry standard.

The process and methodology we’ve executed over the past few years has been both exciting and challenging. When we proposed and started the ARML 2.0 SWG back in 2011, we were a group of five institutions that believed in the same vision of an augmented reality data standard.

After the SWG was initiated and all the necessary requirements to form a group were met, the SWG got towork. The members met regularly via telephone conferences, and face to face 3-4 times a year in locations across the globe, including Boulder, Colorado, Brussels, Belgium and Taichung, Taiwan. Just one short year later, the group had grown to more than 50 members by the time we were able to release a first draft of the specification to the public in November 2012.

The first version of the specification received some very good responses, and a couple of change requests. The integration of these changes kept us busy for another couple of months. By that time, ARML 2.0 received the status of a “Proposed OGC Standard”, meaning that the OGC proposes ARML to the community, but is waiting for implementations to make a decision on adopting the standard.

After the incorporation of the user feedback, the first implementations of the standard were released tothe world. We are currently aware of 4 live applications that are supporting ARML 2.0. The the three main AR Browser vendors, Layar, Metaio and Wikitude, teamed up to make the browsers’ interoperable utilizing ARML 2.0 as the common interchange format between them .

Additionally, SK Telecom, based in Seoul, Korea, utilized ARML 2.0 as the main content format for their brand new AR browser – and we are aware of several other implementations by multiple companies.

These implementations proved that ARML 2.0 can be implemented in several different applications, can serve multiple purposes and, according to the implementers, is easy to understand and to use practically . The latter was always a main focus topic for the SWG members.

After the implementations went live, we progressed out work to meet the final requirements for the adoption of the standard within the OGC. I did a final presentation of the standard in front of the entire OGC Plenary in Tokyo, Japan, and we opened a final Public Commenting Period for the community to submit final input. Following these procedures, the OGC Technical Committee conducted an electronic vote to adopt the ARML 2.0 standard as an official OGC standard. The vote was overwhelming, with a unanimous “YES”, and the OGC Planning Committee officially approved the vote!

Over the past two weeks, the OGC and myself have been preparing the release of the official documents and announcement of the adoption of the standard, which has just happened a few of hours ago.

It was a great and exciting journey, and I’m truly thankful that I was able to chair the ARML 2.0 SWG from the very beginning and help deliver an industry standard . I also want to thank the OGC for giving us support and useful insights throughout the entire process. It was worth every minute of our time and every key-press on our keyboards to create ARML 2.0.. We are already in discussion how to continue our work, and to get to ARML 2.1 in the not too distant future.

Free ARML 2.0 Webinar: on March 25th 2015!

Want to learn more about the ARML 2.0? Join the free webinar ‘Unleash Huge Market Opportunities in Augmented Realty with the New OGC Open Standard’ with our CTO Martin Lechner. Click here to register and check the schedule in your local time.