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The fusion of AR and VR

With the rise in curiosity and popularity of Apple’s (and co) recent acquisitions and future plans, the line between augmented reality and virtual reality is becoming more and more blurred, and the fusion of AR and VR more apparent. Add the Magic Leap, HoloLens and Samsung Gear VR in the mix, and you now suddenly have a device readily available to a mass market.

From the various conferences and trade shows, as well as developer-related events and functions that we attend, we’ve noticed a growing confusion and/or interchangeability of the two terms. That’s not to say that there is anything wrong with this interchangeability, as both terms refer to a digital environment, it’s simply a matter of percentages.

A good way to explain it would be to think of the terms in percentages:

25% real + 75% virtual = Virtual Reality
75% real + 25% virtual = Augmented Reality

If you’re reading this article, chances are that you’ve already come across the Wikipedia definition of augmented reality that states, ”a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.“

Whereas virtual reality is defined as, “sometimes referred to as immersive multimedia, is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds.”

Both technologies have a similar goal: immersing the user in an experience not possible through non-computer assisted vision. Augmented reality superimposes digital information atop the real world, whereas virtual reality creates an entirely new reality (world) for the user to interact with.

At Wikitude, we’re keen on knowing what our customers are developing, and more specifically which device(s) they’re targeting.

In earlier versions, the Wikitude SDK supported Google Glass, Optinvent’s ORA, or the Vuzix M100 for example, which are monocular devices suited for augmented reality applications.

Epson Moverio and ODG devices offer a more comfortable AR experience for users thanks to their see-through view. We’ve tailored and calibrated our SDKs for these devices to down to the millimeter of where the camera and other essential onboard equipment is, ensuring a flawless tracking.

Then the era of mixed reality devices arrived. Hololens and Magic Leap One can be used for augmented reality, as well as virtual reality. 

We believe that both AR and VR currently have, and will have even stronger places in our daily lives in the future. Years ago, virtual reality bubbled up, but fell flat due to poor execution. The technology just wasn’t ready for the concept. Today, with more and more powerful devices reaching the marketplace, both AR and VR performances are starting to meet consumer expectations.

Facebook clearly has something up their sleeve with a $2bn acquisition of Oculus Rift, Apple has been gobbling up AR related patents and buying further companies like Akonia Holographics, Microsoft has revealed their HoloLens 2 device, Magic Leap One has finally been revealed. And while our focus here at Wikitude has been primarily AR, we see a number of possibilities in the mixed reality sector. So whether it’s virtual or augmented reality, we’re committed to delivering cutting-edge technologies that will help people make the best out of the world around them. 

To this end, we’re continuing our forward momentum with SLAM technology, one that we see great potential in, for AR, VR, XR.

To find out more about our specifically tuned SDKs for mobile devices and wearables, visit our SDK page, and download your free trial today!

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Wikitude reveals SLAM technology at CES in Las Vegas

After a long period of confidentiality, Wikitude is proud to reveal a long held secret and is making a SLAM dunk at CES 2015 in Las Vegas, literally.

Our skilled team of software engineers have finally given us the GO to spread the word about our Simultaneous Localization And Mapping (SLAM) technology. If you’re not already familiar with this technology, SLAM is essentially doing two things at the same time. On one hand it scans a 3D scene or any real life environment allowing the localization of the device capturing the data. On the other, it simultaneously maps this environment allowing for the augmentation of digital content into the scene.

Demonstrated in the video below, the core Wikitude engine is now capable of augmenting a 3D model in real time, while simultaneously keeping track of it’s position in relation to the surrounding . The algorithm scans and “understands” the basketball court scene to then augment the 3D model of the red Lamborghini next to the physical Mercedes. The second augmentation is the scoreboard on the plain white wall above the court. The score board remains mounted to the wall in a stable position even in a very “low feature environment”. Meaning, that even when only very few details of the basketball players and basket are seen within the field of vision viewed by the device.

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As you can imagine, the possibilities of SLAM use cases are endless in both enterprise and consumer space. We’re truly excited to finally announce and demonstrate our application of this technology to you today. We’ll continue our advancements on this technology and our R&D team is working ‘round the clock to make 3D object and environment recognition part of our SDK. We expect to incorporate SLAM technology and to make it available as a product soon.

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Wikitude, in cooperation with SAP and Marenco, presented 3D augmented helicopter on smart glasses at Augmented World Expo

Santa Clara, 10th June 2014 – At the annual Augmented World Expo, where the global augmented reality (AR) industry gathered once again to innovate, revolutionize and dream, Wikitude surprised with its latest augmented reality innovation. In cooperation with the SAP® Co-Innovation Lab and Marenco Swissconsulting AG, the AR leader demonstrated how enterprise customers can leverage augmented reality technology to add value and efficiencies to their business processes.

Hands-free Enterprise Application

With the latest augmented reality smart glasses in front of your eyes and by simply “looking” at the unique glass cockpit of Marenco’s helicopter at the Wikitude booth, information drawn from the SAP solution on the backend was displayed instructing users how to disassemble a turbine step by step. The information provided ranged from augmented multimedia content like video and audio to complex 3D objects containing metadata. When used together with SAP 3D Visual Enterprise applications, these industrial solutions are taken to the next level to address the needs of enterprise product lifecycle management. Beside Google Glass, the demonstration was also experienced on Epson’s Moverio BT-200 as well as Vuzix’s M100 smart glasses. Wikitude’s augmented reality software development kit (SDK) has been optimized for these wearable smart glasses and provides the underlying platform for hands-free business applications.

Google Glass AR SDKEpson Moverio AR SDK

“There is an increasing demand for augmented reality applications in the enterprise sector, and we are thrilled to cooperate with both SAP and Marenco to show today what business applications on mobile devices and wearables will look like in the very near future,” said Andy Gstoll, CMO Wikitude.

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