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Build the next Pokémon Go with Wikitude’s SDK 5.2

Update (August 2017): Object recognition, multi-target tracking and SLAM: Track the world with SDK 7

Are you working on building the next Pokémon Go? Wikitude can help make that a whole lot easier! Geo location, image recognition, and on-screen interactives – all right here for the taking. The next version of our industry-leading augmented reality SDK is out – and it’s got a few upgrades we think developers need to know about.

So if you’ve got the next smash-hit app for AR, hop on board – we’ve got the tools you need to build them.

Build your own Pokémon Go!

The Wikitude app was the first publicly available app that used a location-based approach to augmented reality, already in 2008. If you are ready to build the next Pokémon Go app, all you have to do is check out our Geo-based AR feature included in the Wikitude SDK.

pokemon-go-nick_statt-screenshots-1.0

Image credits: The Verge

With a few lines of code you can build awesome AR games that will not only augment Snorlax, Bulbasaur and Pikachu, but any 3D model of your favorite creature, along with videos, augmented buttons, html widgets and more! 

Here’s how to build an app like Pokémon Go with Wikitude:

(Don’t be shy, if you have any questions or need help, reach out to info@wikitude.com anytime!)

New “Camera control feature” (Input Plugins)

This new feature (Camera Input Plugins) allows developers to feed the Wikitude SDK with their own input images and manage the camera stream on their own, making the SDK more flexible where it receives camera images from.
It’s an extension of our existing Plugins API feature, introduced in the SDK 5. The SDK comes with an extensive sample “Custom Camera” that demonstrates the feature with a custom rendered camera image using a shader for a scanning effect.

Camera Input Plugins

This new camera input feature also not only lets the user to provide input from different cameras to the SDK, but it doesn’t “occupy” the camera while the SDK is running, letting you multitask while other things while the SDK is running.

Making Unity better (and easier)

Our most popular plugin was updated to make product visualization even better!

We made some essential changes to the camera prefab (set up), which has been simplified in its structure. The hierarchy it previously had is now a single GameObject, making it easier to combine the prefab with other Unity objects and features, like physics engine. Most of all, your 3D content will no longer stand alone in your AR experiences!

https://www.youtube.com/watch?v=7VEkSZEO-jU

You will be able to insert shadows, change texture on 3D models, make objects interact with each other and drag and drop several objects in the AR experience.

So whether you are building interactive augmented reality catalogues, like IKEA’s, or awesome AR games, get started today with our updated Unity extension.

Download SDK 7.0

Categories
News

Wikitude and Mosquito combine 3D ‘vision’ with 3D ‘audio’

London, 15th March: It’s the not-so-hidden secret of Hollywood: one of the most important parts of creating an immersive experience isn’t mind-blowing visuals on a massive screen – it’s incredibly intricate, highly nuanced sound design. It’s the second-most important human sense, and indispensable to the way we move, communicate, and think. That’s why, today at the Wearable Technology Show in London, Wikitude introduces the first 3D audio enabled augmented reality experience, adding one more incredibly useful tool to its powerful Wikitude AR SDK.

In partnership with Mosquito Engine, a leading developer of high quality 3D audio tools, the two companies have developed a 3D audio plugin that empowers AR experiences and concepts with something never seen (and more importantly, never heard) before. And if you’re in London for the Wearable Technology Show, you can try it at the Wikitude booth #258.

The 3D audio engine automatically follows virtual objects, making it possible to play audio that indicates the position of the object(s) in the 3D augmented environment. The engine manages proper audio positioning, volume, and all other audio cues that make up for a true immersive experience. It’s the most immersive, enriched augmented reality experience there is.

Daniel Talma CEO from Mosquito Engine describes it as follows: “The Wikitude SDK is boundless in its versatility. It was super easy for us to integrate our 3D audio engine, and the results are simply stunning.”

Philipp Nagele, Wikitude’s CTO believes that “3D audio in augmented reality highly enhances the sense of immersion since your eyes believe what your ears hear. We need partners to deliver powerful sound toolkits to accomplish this, and Mosquito delivers exactly that!”

Want to see it in action? Check out  “Skeeto” – a simple AR game with 3D audio integration. Gameplay is the modern, mobile equivalent of the arcade classic ‘Whac-a-mole’ – but in Skeeto, the bug lives on your phone, tablet or AR glasses, and you need to get it before it gets you. Your only way to do that? Listen. Find Skeeto on the Appstore.

Also keep an eye out for the soon-to-be available template demo app called Wikiwings, designed specifically by Wikitude and Mosquito Engine for developers who are interested in building their own AR apps with 3D sound. Or, drop by to see us at Wikitude booth #258 at WTS in London.

About Wikitude:

Wikitude GmbH is the world’s leading mobile augmented reality (AR) technology provider for smartphones, tablets and digital eyewear. Its fully in-house developed AR technology is available through its SDK, Cloud Recognition and Studio products enabling brands, agencies and developers to achieve their AR goals. With 100,000+ registered developer accounts, Wikitude has grown to be the world’s leading independent AR platform. The Wikitude SDK is an integral part of more than 10,000 apps run by both small enterprises as well as many Fortune 100 companies across multiple industries. Wikitude’s latest product addition is 3D Tracking, allowing apps to see in rooms, spaces and environments.

About Mosquito Engine:

Mosquito Engine is a Dutch company that develops high quality 3D audio tools for virtual and augmented reality applications. Mosquito Engine has many years of experience in both the film and music industry. The recently-launched Mosquito 3D Engine provides real 3D immersive sound for any kind of game or app. The Mosquito 3D Engine allows real time movement and rotation of both the listener and multiple sound sources, fully enhancing the sense of immersion.

Download Wikitude SDK