Categories
AR features

Markerless AR: how and where to use it

Markerless AR functionality allows developers to create digital applications that overlay interactive augmentations on physical surfaces, without the need for a marker.

We can all agree that computer vision is a key part of the future of augmented reality, mobile or not. That’s why we’ve been working so hard on our Instant Tracking over the last years. If you are not yet familiar with this feature, Instant Tracking creates the perfect digital recreation of real world things anytime, anywhere without the user having to scan any image.

Instant Tracking is also the first feature using Wikitude’s Simultaneous Localization and Mapping (SLAM) technology. SLAM identifies the user’s precise location within an unknown environment by simultaneously mapping the area during the Instant Tracking AR experience.

This allows developers to easily map environments and display augmented reality content without the need for target images or objects (markers). Wikitude’s SLAM markerless augmented reality tracking is one of the most versatile cross-platform 3D-tracking systems available for mobile.

Our SDK also offers its own SLAM Instant Tracking technology which can be dynamically connected to ARKit and ARCore (Wikitude SMART). SMART is a seamless API which integrates ARKit, ARCore and Wikitude’s SLAM engine in a single cross-platform AR SDK.

This feature helps developers create their projects in either JavaScript, Unity, Xamarin, PhoneGap, and Flutter without the need toto deal with specific ARKit/ARCore code. SMART dynamically identifies the end user’s device and decides if ARKit, ARCore or Wikitude SLAM should be used for each particular case.

Here are some interesting use cases for Wikitude’s markerless augmented reality feature:

Where you need to grab someone’s attention, immediately

Getting someone to look at your product is the first step of a good marketing strategy. For both marketing and retail implementations, augmented reality offers immense opportunity to do that. It’s new, easy to understand, and impossible to ignore.

Do you know the first time most of the living population saw the concept of augmented reality (although they probably didn’t know it then)? This scene with Michael J Fox in Back to the Future II.

Maybe it’s not as slick and refined as today’s visual effects, but back in 1989, it was certainly surprising – and attention-grabbing. That’s part of the way AR still works today – especially for the next couple years as wide-spread adoption still continues to grow. The most important thing to remember? If you truly surprise someone, they’ll be sure to tell everyone they know all about it.

The potential here for both retail outlets (online and in physical world) is clear – customers can interact directly with the product, and come as close they can to touching and feeling it without having it in their actual hands.

Even more opportunity exists in the gaming and entertainment – check how Socios.com gives sport fans an opportunity to collect crypto tokens, earn reward points and unlock experiences with their favorite sport clubs.

When you need to add one small piece of information

AR is at its best when it does just what it says: augment. AR can turn your phone into a diagnostic tool of unparalleled power – perceptive and reactive, hooked into the infinite database of the world wide web.

Adding a few, small, easy to understand bits of information to a real scene can simply help our mind process information so much more quickly – and clearly. Here’s a great example where an automobile roadside assistance service can help a customer diagnose a problem – without actually being anywhere on the roadside.

The opportunities here are endless – factory floor managers, warehouse workers, assembly-line technicians – anyone who needs real-time information, in a real-world setting. It’s a huge technological leap forward for the enterprise – just like when touchscreen mobile devices with third-party apps first appeared.

Where you need to show a physical object in relation to other objects

There’s a reason this idea keeps coming up – it solves a real-world problem, instantly, today.
Architecture, interior design – any creative profession that works in real world spaces can take advantage of augmented reality.

From visualizing artworks or virtually fitting furniture in your living room , the benefit here is clear – we can understand how potential real-world space will look and function so much better when we can actually see the objects we’re thinking of putting there – while we are there.

This last bit is why mobile AR is so important – if we want to make AR a practical technology, we have to be able to use it where we live, work, build and play, and we don’t want to drag a computer (or at least, a computer larger than your smartphone) everywhere we go to do it.

Here’s an example of placing designer clothing in a real-world setting, done by ARe app and powered by Wikitude:

Opening up an endless opportunity to showcase products of any size (from industrial machines to cars and jewellery), markerless AR enables a new level of shopping experience, that can take place directly on the customer’s mobile device at any time. Such options as 360 degrees product viewer, custom features annotations and 24/7 access allows customers to configure and compare products, communicate with merchants and shop in the comfort of their homes.

So be creative in your AR applications – and do something surprising. Developers all over the world are already using Wikitude technology to build AR apps that grab attention and customers – and it’s already making their lives easier.

Markerless AR infographic

Want to dig in deeper? We’ve collected a few of our favorite use cases in the infographic and a list of apps already using the technology on this YouTube playlist. Have a look and see what inspires you to make something inspiring! 

Looking how to get started with Markerless AR?

Interested in creating an AR project of your own?
Talk to one of our specialists and learn how to get started.

Contact The Wikitude Team
Categories
Digital agencies

5 tips to help pitch AR for your next project

Tips for agencies and developers to successfully pitch AR to clients and potential customers.

You get it – AR is incredibly cool, and most definitely the wave of the future – but your client might still be wondering if it’s time to ride the AR wave.

Have you pinpointed an excellent use-case for AR within a client’s project? We want to give you a few tips and suggest tools you can use to help get them on board. As a bonus, you will have an additional product for your portfolio you can really be proud of!

1. Explain the added value

Let’s talk about flash – and not the Adobe kind. Sizzle, wow-factor, attention-grabber, whatever you want to call it, AR has it.

It not only lets you see more of the world around you – it skyrockets user engagement with interactive content. A customized AR-experience is one of the most attention-grabbing features an app can offer.

For a little extra inspiration for your speech, check out 7 ways to use augmented reality in marketing today.

2. Demonstrate return of investment (ROI)

You’re a business, and they’re a business – the extra spending has to be justified.

The easiest way to do that? Show them a clear example of how AR can be linked directly to revenue – like in this video below from Takondi, one of Wikitude’s premium partners. Watch to see how easily AR can be used to implement mobile commerce.

There are a bunch of ways augmented reality can help businesses make more money. Here are a few of our favorites:

  • e-commerce – directly link real-world items to purchases
  • In-game purchases in an AR environment – you’ve seen the success of Pokémon Go – and remember virtual products have an excellent margin
  • Location-based deals – let users explore top deals near them (and guide them there)
  • Time-sensitive offers – reach people at the right time with the right offer
  • Augmented shopping – make every print material your user’s check out button
    Offer enhanced multimedia about products using 2D and 3D recognition
  • Premium apps – offer an entirely in-app shopping experience!

3. Show the future of AR with facts

When Google, Apple, Facebook, and Microsoft start heavily investing in augmented reality, it is safe to assume the tech is not only on the rise but on the verge of something great.

To have an idea of the current predictions, Digi-Capital’s long-term virtual and augmented reality forecast is for the AR/VR market to reach around $65 billion revenue by 2024. And Worldwide spending on AR/VR products and services throughout the 2019-2023 forecast period, should achieve a five-year compound annual growth rate (CAGR) of 77.0% (IDC).

Access this AR facts and predictions article for more data. And for real-world examples, note that “Pokémon Go, once a viral sensation all over the globe, hasn’t fallen off the map. In fact, the augmented reality game is earning more money than it ever has before. According to mobile analytics firm Sensor Tower, Pokémon Go had a record year in 2019, taking in an estimated $900 million through in-app purchases.” – via the Verge.

Image: Sensor Tower

4. Highlight the simplicity of the tech

Excuse us while we toot our own horn, but, making AR easy is what we do. The Wikitude AR SDK is one of the most versatile tools available for developing mobile AR. Want to build your own Pokémon-Go-like app? You can do it with Wikitude in three easy steps.

5. …and most importantly, show a demo

Seeing is believing. So why not show your clients the great things they can do with AR? It’s a lot easier to want something you can see right in front of you. So the best and most important advice when you’re pitching AR? Show them a demo. Here are a few tips for doing that!

  • It’s best done live – find an AR app, either your own or from another company, and show it during an in-person meeting. If this means bringing the tools with you (like a magazine or product) bring them with you!
  • Undersell, overshow – a good AR project speaks for itself. Rather than building up expectations, casually throw it out there – “Oh, have I shown you this cool trick?” *whips out phone*
  • Make sure it’s going to work! Do you need decent cellular data or Wifi? Nothing impresses less than stalled technology. Check your connection before you move forward
  • And speaking of demos – remember, you can always use the Wikitude trial license to win over your client!
Categories
SDK releases

Product update: Wikitude Studio and Wikitude App

It’s been a long ride since we first launched the Wikitude App, the world’s first AR mobile app, and Wikitude Studio, the easiest AR content management tool in the market. With the launch of our SDK 6 Wikitude started a new chapter in its history, focusing on the development of powerful tools for developers to create their own augmented reality apps in a single platform.

This blog post aims to share important dates and details related to the upcoming changes in the Wikitude product suite in accordance with our Terms and Services. This information comes ahead of time so our community can have enough time to plan for the upcoming changes. 

Wikitude is terminating Wikitude Studio (studio.wikitude.com) and replacing it by our newly developed Studio Editor. Additionally, Wikitude will terminate support for geo-worlds hosted in the Wikitude App. 

Our team has been building the new generation AR content management tool, called Studio Editor, that will continue to provide the same features you loved in Wikitude Studio. Studio Editor is now available for free trial. Exact migration instructions and actions to be taken will follow via email to all customers within the next weeks.


Migration & hosting 
  • Automatic migration of AR experiences from Wikitude Studio to Studio Editor will be provided for all customers later this year. 

  • AR experiences hosted in Wikitude Studio will be upgraded for compatibility with Studio Editor. 

Important dates (in chronological order) 

  • Customers using Wikitude Studio hosting in combination with a SDK version lower than 4.1, should contact our team for further information latest by 2017-03-30.

  • Wikitude Studio will export worlds only in SDK 4.1 or higher version starting 2017-04-04 (if you use the Wikitude App as publishing channel, this does not affect you). 

  • The Wikitude Studio (studio.wikitude.com) will be discontinued from 2017-09-30 onwards. 

  • After 2017-09-30 AR experiences hosted in Wikitude Studio will not be editable (read-only). 

  • Geo-Worlds in the Wikitude App will not be available after 2017-09-30. 

  • Existing tools offering ‘Publish in Wikitude’ feature will not be available after 2017-09-30 except for upcoming the new features in Studio Editor. 

  • AR experiences hosted in Wikitude Studio will be deleted after 2017-12-31.

Wikitude is committed to creating powerful tools that allow anyone to build ultimate AR experiences in just a few clicks. 

Should you have any doubts please don’t hesitate to contact our team on the email sales@wikitude.com.

The Wikitude Team