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Augmented Reality & Product Packaging as Marketing Tools

There was a time in which goods were packed in unbranded natural materials with the sole purpose of storage and transportation. Eventually, branding and design came to play. Nowadays, packaging has a whole new level of importance in the consumer buying decision. As an effective marketing tool, the packaging industry is using augmented reality to delight and better connect with consumers.

We invited Thomas Schulz, VP Marketing & Communications, and Ildiko Bernat Pongo, Communications Manager Consumer, from packaging manufacturer Constantia Flexibles to talk about the new era of packaging & augmented reality.

When augmented reality met packaging

Some time ago, packaging was simply packaging – nothing more, nothing less. And, in reality, packaging`s primary function still is to protect a product, facilitate transportation, and extend its shelf life, amongst other things. 

But a few years ago when augmented reality (AR) technology hit the mass market, it soon caught the attention of the packaging industry. With its ability to add an extra invisible layer to packaging, some players in the packaging industry quickly understood the massive potential of AR for the sector. 

Companies from various segments saw that packaging, featuring AR, can be the ideal marketing tool enabling businesses to interact with their consumers in an innovative way. 

AR Product Packaging

Standing out from the crowd

How does the consumer access the AR experience in packaging?

After downloading a dedicated app, consumers simply have to scan the product (before or after buying it) with their smart device to see digital augmentations appearing around the package.

The digital AR content can be in various formats: 3D augmentations, video content, text with information about the product or topic of related interest, call to action leading to the online shop, digital games, coupons, prize games audios – the options are unlimited. 

The AR content can be tailored to fit the exact needs of the company goals, be it to increase brand awareness, sales, stimulate engagement or simply entertain. The producer can decide how to use the potential of simple packaging in the best way.

What is the added value of packaging enhanced with AR?

With classical packaging, communication between producer and consumer is limited to the boundaries of the physical package. Interactive augmented reality packaging opens possibilities that go far beyond, helping the product stand out on crowded shelves!

  • Value for the producer: access to a “digital portal” that once implemented, can be easily updated, modified and expanded. Digital adjustments and new content are reflected instantly, no need for new physical reprints and/or packaging redesign.
  • Value for the consumer: be it in the form of interactive user guides or product tutorials, exclusive promotional discounts, product information, content of interest, all in all, the user gets more out of the product as a whole.

According to the survey conducted in Germany by Constantia Flexibles in 2017, 69% of those surveyed would rather buy or at least take from the shelf food with interactive packaging than a similar product without an interactive feature.

Interactive packaging also influences product brands in general. Of those surveyed, 66% consider a brand with interactive elements included in its packaging to be in step with the times.


With Constantia Interactive, we have developed an innovative packaging solution that delivers what companies need as well as giving the customers what they want.
Alexander Baumgartner | CEO | Constantia Flexibles

A question of money? 

Producers may argue that augmented reality for packaging requires a significant investment, and therefore, do not even begin to consider implementing it on their packaging. But this is not the case!  For companies that already have an app, or are planning on developing one, it is just a matter of integrating the AR experience. 

As mentioned above, another positive aspect from the financial viewpoint is that the physical packaging itself does not have to change at all  – virtual content can be updated without the need of re-designing or re-producing the packaging. Forget all those expensive and time-consuming design changes.

AR & Flexible Packaging

One of the first big players in the flexible packaging industry who realized the power of AR was Constantia Flexibles, the third-largest producer of flexible packaging in the world. In 2018, the company in cooperation with Wikitude, the world’s leading independent AR technology provider, launched Constantia Interactive. Since then, the cooperation of the two companies resulted in many exciting interactive AR solutions.  

From horse medicine to dried fruit to honey and shampoo – application areas of interactive packaging are wide

  • Nutraxin

In 2019 Boehringer Ingelheim partnered with Constantia Interactive to provide more value to veterinarians and horse owners through the Nutraxin packaging. With the dedicated Nutraxin app, horse owners can track their horses’ physical condition and weight directly in an integrated diary. Thanks to augmented reality technology, the company was able to offer these additional and valuable tools to its consumers.

AR Product Packaging

With Constantia Flexibles’ interactive packaging, we can offer our customers an outstanding additional service. Through the app, which is specially adapted to our product Nutraxin, we make sure that horse owners have all the information and instruments they need to keep their horses in good health.
Ulrike Voigt | Global Brand Manager | Nutraxin at Boehringer Ingelheim

  • Fruit Bliss

US-based dried fruit and snack company, Fruit Bliss, chose interactive packaging to expand their communication beyond the physical borders of product packaging. The interactive fruit packaging informs consumers about the product, shares news, gives real-time updates of offers content in the form of video, images, links and more. 

AR Product Packaging

Fruit Bliss Interactive was developed by Constantia Interactive to provide an augmented reality experience for our customers. A simple scan of our packaging allows the consumer to learn more about our snacks, click on to our Instagram page, view our company video or sign up for our newsletter. This “WOW” packaging experience provides a fun and innovative way to learn about Fruit Bliss.
Susan Leone | Founder | Fruit Bliss

  • Mielo Honey

The latest AR solution that emerged from the cooperation between Constantia Interactive and Wikitude was the interactive solution for the Austrian organic honey producer Mielo. Thanks to Constantia Interactive a simple honey jar can turn into an interactive experience. When the consumer scans the jar with the dedicated Mielo app, they can get valuable information about the lives of bees, the importance of bee protection as well as information about the honey itself.

AR Product Packaging

Making the MIELO jar interactive, we wanted to tell the story of MIELO and draw attention to detrimental effects pesticides present to insect population and animals that feed on insects. The interactive app from Constantia Flexibles is a perfect tool to turn a simple jar into an exciting and useful experience and a perfect tool to fund the project through the sale of the fine MIELO honey.
Dr. Brandl | Founder| MIELO

What comes next?

Thanks to fast-developing technology, the story of AR for packaging has only just begun. However, as you can see, the options for AR in packaging are practically unlimited. It is up to any modern and innovative company to decide to use packaging in a more sophisticated and result-generating way. 

Convinced that your consumer base could benefit from having access to an AR-enhanced product package? Contact us to discuss which plan and technology is the best fit for you.

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Digital agencies

Content, Communication, Continuity. 3 things museums need to make AR work

26 participants, including experts from domestic and international museums, attended an augmented reality workshop powered by Wikitude and Wezit on October 24th in Vienna.

A little monkey joyfully eats a banana in between huge Musa leaves. Suddenly a katta with a striped tail flits behind. Over there, a hummingbird buzzes around a cactus flower. The tropical plants in the greenhouse of the botanical garden Jean-Marie Pelt near Nancy in France are alive. The animal bustle takes place only virtually on the tablets of the schoolchildren. The kids follow attentively every animal move. And that’s exactly what it’s all about: with the help of Augmented Reality (AR), the real and the digital world are getting mixed. Museums use AR to draw their visitors into the action in a playful way – no matter if it’s about art, nature or technology.

From Paris to Philadelphia: Wikitude & Wezit show Augmented Reality apps from Museums

In partnership with Wikitude premium partner Wezit, an exciting selection of Augmented Reality applications in the cultural heritage industry was presented to museums at the AR Workshop on October 24th, 2019.

In Austria, some museums already experiment with Augmented Reality. Many others are interested, but do not know exactly how to tackle it. With our AR workshop, we wanted to share our experience and promote knowledge sharing among museums, “said Paula Perrichot, Marketing Director at Wikitude.

A total of 26 participants came to the Augmented Reality for Museums Workshop, including cultural experts from domestic and international exhibits. The workshop was held in the Technical Museum in Vienna.

Best of 2019: Vienna, Nancy, Florence and Philadelphia. In these cities you will find the best AR apps we have seen in museums in 2019.

AR Workshop for Museums - full classroom
Picture: The Augmented Reality workshop was fully booked.

Wikitude and Wezit provided insights into the “Artistes & Robots” exhibition of the Grand Palais in Paris, the AR app of the Celtic Museum Hallein and the secrets of the terracotta warriors from the Franklin Institute in Philadelphia, who once guarded the tomb of the first Chinese emperor.

Testing Microsoft ́s mixed reality glasses HoloLens was for sure one of the highlights of the day.

After that, participants worked in small groups on AR projects, which were presented afterward.

“I travelled from Italy to Vienna just to attend this AR Workshop, and it was worth it! The experience inspired me with different ideas that could potentially reshape the index of my Ph.D. Thesis on 3D interactive experiences, including AR and other tools, in museums” – Ahmed Ellaithy – Director General | Mallawi Museum Egypt & Ph.D. Candidate | Polytechnic University of Turin

augmented reality and museums: Workshop participant tries out HoloLens
Ahmed Ellaithy testing Microsoft Hololens Mixed Reality Glasses

No chance for “museum fatigue”: Amazed by visually appealing content

Wezit’s Ségolène Valençot co-organized the AR workshop. For some time now, she has been observing a certain tiredness, which often affects museum visitors walking through an exhibition. Augmented reality is the ideal tool to prevent the phenomenon of “museum fatigue” and to keep visitors playful with the topic.

For example, in the Celtic Museum Hallein since 2016, a talking celt brings the display cabinet to life. The digital avatar appears to visitors on their mobile phones or tablets and reveals where the Celts relieved themselves in the mines or how they got their wild hairstyle.

Augmented Celt in Hallein, Austria
Take a selfie with a “real”  digital celt. 

These are the stories to success,” says Dr. Barbara Tober, director of cultural education in the Celtic Museum Hallein, at the AR workshop: “The digital content should be high-quality, unique and also surprising.”

Telling great stories is the only way to amaze visitors, as the participants of the workshop agreed.

In addition to successful storytelling, the digital content should also be visually attractive. But that is ultimately always a matter of budget, says Ségolène Valençot. As international project manager at Wezit, she has already implemented numerous projects in museums with the AR software from Wikitude: “When designing an app, we always find good solutions that fit the museum’s budget.”

How much does an AR project cost?

 “For any digital project and especially Augmented Reality projects, there are specific elements to take into account when budgeting for an app, such as the complexity of the project, type of AR content, design elements, among others,” says Ségolène Valençot, project manager at the transmedia platform Wezit: “For a well-rounded project, museums should count with 15,000 EUR to start with.”

Usage gives insights: Is there a gap between users and the AR app?

A joint look at the statistics of the Keltenapp shows that especially larger objects such as skeletons are much more likely to be explored with the AR app than smaller showpieces. Dr. Barbara Tober is pleased that around one-third of the visitors who once used the AR app return to the museum again and again.

Overall, however, I would have wished for a bit more app users,” Tober admits.

“Sometimes it feels like as if there was a wall between the users and the app,” adds Sophie Wiesinger, from the Museum of Illusions.

If there is one, how can a museum bridge this wall? 

App versus Web

Is it for instance true, that fewer people would download a new app for their museum visit?

Could a museum increase the usage of its AR experience if it was available in the browser instead of an app?

That could be the case,” replies Paula Perrichot from Wikitude, “but webAR experiences bring major drawbacks: they have worse performance and are not as stable. Complex applications could not be handled well enough. We need technological robustness to make AR apps attractive. If AR is part of the museum’s long-term strategy and not just a one-time attraction, I recommend sticking to apps. “

augmented reality and museums: participants create their digital Ar strategy
Workshop participants create their AR concepts.

It’s important to have a continuous strategy

Participant Anika Kronberger would also rather recommend embedding Augmented Reality in a long-term strategy. She was one of the lead designers of the Augmented Reality space in Science and Technology Museum CoSA (Center for Science and Activities) in Graz, where 40 HoloLens glasses can be used by the visitors: “The use of AR can bring great added value for applications and make topics accessible in other ways. AR can not only be interesting during the visit but also before and after touring the museum.”

“If you have a great app, you have to communicate that it’s there.”

The job has not been fully done by creating the app only” adds Paula Perrichot from Wikitude: “You always have to communicate that it’s there. Many museums forget about this step. Simple communication such as a roll-up at the entrance or some information on the website are a good start“.

Around one-third of the visitors who once used the AR app, return to the Celtic Museum in Hallein. What are the usage figures of other AR apps? Find out more about usage numbers and statistics here


Imagination has no limits. But content rights do (have limits).

Only recently, together with Artefact, the Viennese museum mumok transformed its front into a buoyant ball pool using Wikitude AR technology. 

We’ve developed so many exciting AR ideas in the team,” says Marie Claire-Gagnon from Vienna’s mumok, “but as an art gallery, we often come up against legal limits.

For example, getting the digital rights for works of art could be costly and expensive. Then, very often it happens, that a picture may not be changed digitally. 

In archeology, for instance, it is a completely different thing. Dr. Barbara Tober from the Celtic Museum is an archaeologist herself: “Where the imagination reaches its limits, augmented reality is a great addition. Things that are hard to imagine will suddenly become tangible to visitors.”

This is the case for an example in Carnuntum, in Lower Austria. There, the old amphitheater is being revived with the help of Augmented Reality. What is invisible or even buried to the eye becomes real and experienceable.

This way, monuments and old buildings could preserve their cultural heritage for future generations,” says Martin Herdina, CEO of Wikitude: “With the help of AR, a burnt-down cathedral like Notre Dame could be resurrected virtually.”

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Digital agencies

5 Reasons Why Museums Are Using AR Technology

We invited a specialized digital agency, and Premium Partner, to share some of the main reasons why they invest in and continue to work with AR technology when creating museum applications. Enjoy the read!

Guest post by premium partner Wezit Transmedia Solutions

It is no secret that more and more institutions are using alternative marketing tools and technologies, such as augmented reality (AR), to adapt to, connect to and perhaps even to captivate audiences. Fact is, the new generation is consuming information differently, so to create a personal and intimate connection there has to be a ‘wow’ effect.

As a digital agency, Wezit has been purposefully using augmented reality to help several museums effectively get their messages across. In this post, we will share the main reasons why museums, heritage sites, and many other cultural institutions are adopting and incorporating AR technology into their offerings.

The 5 main reasons why museums are (or should be!) using AR technology

1) AR is engaging

Good stories blended with good AR experiences make knowledge reach out to more audiences. When exciting facts are displayed with AR, users become more connected and thus more interested in learning, informally, about themes and sub-themes.

AR is enticing the new generation to actively participate in the learning process. By scanning targets and locations, museum visitors can better understand complex relations and processes, reconstruct the past, visualize the future, interact with augmentations and share the experience and knowledge along the way.

Museums can include many different types of AR features into their projects, depending on what the institution has envisioned for a specific tour, exhibition or topic. And the augmented content itself can flexibly be presented in the form of video, 3D augmentations, audio, text and more.

2) AR brings artifacts to life


Museums typically tend to present static exhibitions. And this is quite understandable since one of their primary purposes, apart from spreading knowledge, is to preserve and protect their valuable pieces. AR has the ability to change this motionless characteristic.

By adding and layering digital augmentations over a point of interest,  museums can provide rich and detailed access to artwork and artifacts. With AR features, museums can bring life to works of art, science concepts, architectural details, and other elements we take for granted, by revealing it in a different and expanded perspective. This not only helps to describe the object in question but also responds to the story behind an era, a style, an influence, allowing users to really intensify their discovery.  

3) AR is fun and interactive

Many museums attract families and young visitors by adding a little fun and play to their exhibits. This is an effective win-win tactic, and AR gaming is the new way to do so. By integrating some playful AR elements into family-oriented games, families can play and learn together around a city, a garden, a museum or other locations.

Think Pokémon Go adapted to museum purposes. With the right AR app, museum visitors, both young and new, can engage in interactive and rewarding exploration missions together, learning, sharing and having lots of fun along the way.  In short, adding a little AR is an easy way to capture an entire family.

4) AR is readily available and easily accessible

AR experiences can run on most existing smart devices and do not require extra equipment to work. Those not living under a rock, most likely know how common such devices are in practically everyone’s modern daily lives. This means that even though AR may not yet be as widely known as virtual reality (VR), for example, it has the potential to become a much more used, and much more world-changing technology.

Additionally, since AR can more naturally be added into daily life scenarios, many studies predict that augmented reality has the potential to change many aspects involved in cultural site visitation. Forward-thinking museums know this and are already taking action by adding AR technology to their exhibitions.

5) AR gives visitors an extra reason to visit – and revisit

Let’s face it, if museums want their audiences to come back, they have to give a good reason for them to do so. Since AR can be combined with other technologies, museums are increasingly using it to refresh outdated exhibitions.

By adding a digital layer of fresh interactive content on top of the existing physical display, museums can offer their visitors a modern and attractive reason to visit and revisit their compounds.

With AR, you can transform your museum or cultural institution exhibition, no matter the field of study or size, into a memorable experience that will stay in the mind of the visitor – in the form of digital and non-digital treasures!

Have something to share? A question or inquiry? Talk to us… we love to chat!

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Digital agencies

Roomle makes furniture shopping so much more fun

Let’s face it – despite the bright colors, clever Swedish design, and exceedingly happy salespeople, few of us would actually choose to spend their entire Saturday at IKEA. It’s a chore! But good thing for you – we now practically live in Back to the Future, and augmented reality is, in this case, going to get you to spend less time on life administration by streamlining the time you spend planning, designing, and purchasing furniture for your home.

It’s not only one of the best use cases of AR, it’s also one of the most obvious: planning and designing interior spaces using easy-to-understand visuals – while you stand in the space you’re planning. Of course, IKEA already tried it back in 2013 – but the technology has advanced significantly. Now start-up app Roomle is making the process even easier – using Wikitude’s SLAM 3D tracking.

Check out the short demo below:

The benefits are clear, for everyone involved: less hassle, less travel, quicker and more intuitive understanding of how a space will look and feel. Customers love it because it makes their lives easier; retailers love it because it means more sales, and less overhead on showrooms and stores. And those are just the big benefits – here’s a few more:

  • Real-time supply with up-to-date and individually relevant product information
  • Visualization of residential environments and interior architecture
  • Interactive interface creates strong brand connection
  • The personalization factor is enhanced by the unique usability
  • Simpler presentation of complex products
  • Products ‘stick’ in the consumer’s memory and are recognized more quickly

So what makes Roomle the AR room design app of the future? The stuff behind the scenes. It’s got an incredibly simple user interface – users can jump on the app and start designing rooms and spaces intuitively. In the home, they can simply select a product from the catalogue, and use their phone’s camera to see it in live space. Key here is our SLAM 3D markerless tracking tech – without ‘seeing’ the room, the app wouldn’t be able to place the object in the room to see.

Using Roomle is this easy

Screen shot of roomle app, with 3D white chair overlayed on floor
Roomle is even more impressive in the hands of a trained professional (that’s a nice way of saying ‘salesperson!’). It turns an iPad into a custom furniture showroom. Sales staff can pick furniture from the brand catalog, configure it according to the customer´s preferences and demonstrate the result in convincing 3-D or augmented reality views, live in every room. See the longer explanation about how Roomle works, here.

So now that we’ve arrived at the future, what’s the future of the future? Good question – for one, we can imagine one-click ordering (á la Amazon) combined with the flat-packing genius of IKEA to facilitate home shopping even more – take a picture, pick your product, click ‘purchase’ and it shows up at your door one day later. What follows? Pre-fabbed house construction – calculate the price of a new floor or painting a room, or installing an addition to your home.

If you’ve been thinking about making some changes around the house, but the hassle of getting out the measuring tape, doing the research, and going shopping has been holding you back – wait no more, give Roomle a try!

Roomle is powered by Wikitude. Get started with the Wikitude SDK today!