Learning languages made easy with AR
Hueber Verlag, the traditional Bavarian publishing company specialized in language learning textbooks, has been creating augmented reality apps designed to allow students to access audio and video files related to their lessons. Instead of relying on a disk player, students can simply use their smartphones to scan a textbook page to reveal the related digital content.
The Hueber publishing house provides teaching materials for over 30 language programs ranging from textbooks and self-study materials, dictionaries and grammars, audiobooks and reading material as well as specialist literature. To complement their courses and stand by their constant lookout for new forms of learning and teaching Hueber is innovatively introducing augmented reality into the learning environment. How? They are providing AR apps to accompany their various course books.
With a great number of textbooks and language courses in circulation, the publisher has already provided over 30 apps for both Android and iOS. Students can download the desired volumes at Google Play or the App Store.
The AR apps, which are free of charge, are being used to scan pages of their corresponding books to reveal digital icons that allow students to play audio and video files related to their lessons. The act of simply scanning the page to reveal the respective digital content is proving to be practical, fast and intuitive. Students that have loaded several books, can use the menu bar to switch between individual volumes or simply use the camera to scan the book cover to go directly to the desired volume or to load the data for the selected book.
The app developers are using Wikitude Image Recognition technology to scan and reveal the augmented content that gives students access to the additional lesson files. This form of media access is very much in tune with today’s modern reality in which, for the publisher’s general public, it is far more common to have access to a smart device than a soon to be obsolete disk-player.
The publisher, which claims to strive to keep their programs always up-to-date, has been expanding their range of interactive media since the early 1990s. Being amongst the first to include augmented reality in language learning programs clearly demonstrates their commitment to innovation and quality.
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