Wikitude Unity Expert Edition
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CWikitude.CameraFrameA class that contains color frames, along with their metadata.
 CWikitude.CameraFramePlaneA single plane of image data.
 CWikitude.CameraFrameRendererThe CameraFrameRenderer is responsible for rendering the camera frame to the screen. If this is not desired, the script can simply be removed from the scene.
 CWikitude.CloudRecognitionServiceResponseThe response received from the CloudRecognitionService after initiating a recognition request.
 CWikitude.ColorCameraFrameMetadataA struct that encapsulates additional information about color camera frames.
 CWikitude.DeviceCameraControls the configuration and access to the physical camera on the device. If an input plugin is used instead, this script should be removed from the scene.
 CWikitude.ErrorError class that encapsulates additional information. Used thought the SDK when something goes wrong.
 CWikitude.IntrinsicsCalibrationDescribes the physical properties of the camera.
 CWikitude.LivePreviewThe LivePreview components allows the Wikitude SDK to connect to various sources of image data inside the Unity Editor and enables all tracking features to be tested in Play Mode.
 CWikitude.PlatformBaseBase class used for platform dependent compilation. For internal use only.
 CWikitude.PluginPlugins can be used to get the camera frames from the SDK for additional processing. If the plugin has an input module, it can be used to feed camera frames to the SDK from other sources.
 CWikitude.RecognizedTargetBase class for target classes. Intended for internal use only and should not be derived from.
 CWikitude.ImageTargetAn image target contains information about a tracked target.
 CWikitude.ObjectTargetAn object target contains information about a tracked target.
 CWikitude.SceneRendererThis component is responsible for rendering the 3D scene in coordination with the camera frame renderer. If custom cameras are set up, this component should be added to them and the fields should mimic the values of the AR Camera's SceneRenderer component.
 CWikitude.SDKBuildInformationEncapsulates build information for the SDK.
 CWikitude.SDKLicenseKeyDefines the License Key that should be used with the Wikitude SDK.
 CWikitude.TargetSourceBase class for TargetCollectionResource and CloudRecognitionService. Intended for internal use only and should not be derived from.
 CWikitude.CloudRecognitionServiceCloudRecognitionService is used to send image(s) taken by the camera to the Cloud Recognition Service. The server will then do the hard work of trying to match the image with your targets in the specified cloud archive
 CWikitude.TargetCollectionResourceRepresents a resource that was initialized with a .wtc (Wikitude Target Collection) or .wto (Wikitude Object Collection) file. The file can be loaded either from the device, if it was stored in the StreamingAssets folder, or from a remote server. If the file was loaded from a server, no internet connection is required anymore after loading finished successfully
 CWikitude.TrackableBase class for trackable classes. Intended for internal use only and should not be derived from.
 CWikitude.ImageTrackableImage Trackables are used by Image Trackers to specify which augmentations correspond to which targets. It also provides information about tracking status
 CWikitude.ObjectTrackableObject Trackables are used by Object Trackers to specify which augmentations correspond to which targets. It also provides information about tracking status
 CWikitude.TrackerBase class for tracker classes. Intended for internal use only and should not be derived from.
 CWikitude.ImageTrackerImage Trackers are used to recognize image targets bundled in .wtc files by using a TargetCollectionResource or from the cloud by using a CloudRecognitionService
 CWikitude.ObjectTrackerObject Trackers are used to recognize and track objects defined in .wto files by using a TargetCollectionResource
 CWikitude.WikitudeSDKThe WikitudeSDK object handles the connection with the native plugins