Wikitude Unity Expert Edition
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Base class for trackable classes. Intended for internal use only and should not be derived from. More...
Properties | |
string | TargetPattern [get, set] |
Gets or sets the target pattern that identify which targets from the collection should be used for this trackable. More... | |
GameObject | Drawable [get, set] |
Gets or sets the drawable that should be instantiated when a new target is recognized. In case the tracker for this trackable can track multiple targets, multiple instances of this drawable will be created. When the target corresponding to an instantiated drawable is lost, the drawable is destroyed with it. If the drawable is set to null, an empty GameObject will be created instead. You can access this GameObject through the Drawable property of the Target parameter that gets passed in an OnRecognized callback. More... | |
Base class for trackable classes. Intended for internal use only and should not be derived from.
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getset |
Gets or sets the drawable that should be instantiated when a new target is recognized. In case the tracker for this trackable can track multiple targets, multiple instances of this drawable will be created. When the target corresponding to an instantiated drawable is lost, the drawable is destroyed with it. If the drawable is set to null, an empty GameObject will be created instead. You can access this GameObject through the Drawable property of the Target parameter that gets passed in an OnRecognized callback.
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getset |
Gets or sets the target pattern that identify which targets from the collection should be used for this trackable.
Can contain * to mean zero or more of any character and ? to mean zero or one of any character.