destroyed
boolean
isRunning
(
)
boolean
void
onFinish
(
)
void
void
onStart
(
)
void
void
pause
(
)
void
void
resume
(
)
void
void
start
(
loopTimes
)
loopTimes
<int>
Defines how often the animation should be played.
A negative value indicates an infinite looping.
void
void
stop
(
)
void