Wikitude Unity Plugin
|
Instant Trackers provide markerless 3D tracking of a scene, allowing to place augmentations anywhere in the real world. An Instant Tracker can be in two states: Initializing, during which the tracking origin can be set; and Tracking, during which the scene is being tracker. More...
Public Member Functions | |
void | SetState (InstantTrackingState state) |
Request that the tracker change to a new state. When the tracker actually changes to that state, the OnStateChange will be called. More... | |
Public Attributes | |
OnStateChangedEvent | OnStateChanged = new OnStateChangedEvent() |
Called whenever the internal state of the tracker is changed, as a result of calling SetState More... | |
Properties | |
float | DeviceHeightAboveGround [set] |
Sets the estimated height at which the device is located above the ground. Affects how big the augmentations appear to be. More... | |
Instant Trackers provide markerless 3D tracking of a scene, allowing to place augmentations anywhere in the real world. An Instant Tracker can be in two states: Initializing, during which the tracking origin can be set; and Tracking, during which the scene is being tracker.
When Instant Trackers are created at runtime, make sure that all the relevant properties are set before the Start method is called by Unity. At Start, the native tracker is created and all information needs to be available.
|
inline |
Request that the tracker change to a new state. When the tracker actually changes to that state, the OnStateChange will be called.
state | The requested state to which the tracker should transition. |
OnStateChangedEvent Wikitude.InstantTracker.OnStateChanged = new OnStateChangedEvent() |
Called whenever the internal state of the tracker is changed, as a result of calling SetState
state | The current state of the tracker. |
|
set |
Sets the estimated height at which the device is located above the ground. Affects how big the augmentations appear to be.