Wikitude Unity Plugin
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Image Trackers are used to recognized image targets bundled in wtc files by using a TargetCollectionResource or from the cloud by using a CloudRecognitionService. More...
Public Member Functions | |
void | StopExtendedTracking () |
Stops and immediately restarts extended tracking with a new tracking map. It is useful when tracking was lost and the user would like to return to the target to reinitialize extended tracking. More... | |
Public Attributes | |
OnExtendedTrackingQualityChangedEvent | OnExtendedTrackingQualityChanged = new OnExtendedTrackingQualityChangedEvent() |
Called whenever the quality of extended tracking changes. More... | |
Properties | |
TargetSourceType | TargetSourceType [get, set] |
Determines if the source for the targets is bundled in a wtc file and loaded with a TargetCollectionResource, or if the CloudRecognitionService is used instead. More... | |
TargetCollectionResource | TargetCollectionResource [get, set] |
The TargetCollectionResource that should be used to load the wtc file. The wtc file can be located either on the device, by placing it in the StreamingAssets folder, or at a custom URL. More... | |
Image Trackers are used to recognized image targets bundled in wtc files by using a TargetCollectionResource or from the cloud by using a CloudRecognitionService.
When Image Trackers are created at runtime, make sure that all the relevant properties are set before the Start method is called by Unity. At Start, the native tracker is created and all information needs to be available.
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Stops and immediately restarts extended tracking with a new tracking map. It is useful when tracking was lost and the user would like to return to the target to reinitialize extended tracking.
OnExtendedTrackingQualityChangedEvent Wikitude.ImageTracker.OnExtendedTrackingQualityChanged = new OnExtendedTrackingQualityChangedEvent() |
Called whenever the quality of extended tracking changes.
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getset |
The TargetCollectionResource that should be used to load the wtc file. The wtc file can be located either on the device, by placing it in the StreamingAssets folder, or at a custom URL.
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getset |
Determines if the source for the targets is bundled in a wtc file and loaded with a TargetCollectionResource, or if the CloudRecognitionService is used instead.