Setup Guide Epson

Project Setup

<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.ACCESS_GPS" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-feature android:name="android.hardware.camera" android:required="true" />
<uses-feature android:name="android.hardware.location" android:required="true" />
<uses-feature android:name="android.hardware.sensor.accelerometer" android:required="true" />
<uses-feature android:name="android.hardware.sensor.compass" android:required="true" />
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
<uses-sdk android:targetSdkVersion="19" android:minSdkVersion="9"/>
<activity android:name="com.yourcompany.yourapp.YourArActivity"
   android:configChanges="screenSize|orientation"/>

AR View in Activity

Keep in mind that the Wikitude SDK is not a native Android SDK as you know from other SDK's. The basic concept is to add a so called architectView in your project and notify it about lifecycle events. The architectView creates a camera-surface and handles sensor events. The experience itself, named ARchitect world, is implemented in JavaScript and packaged in your application's asset-folder (as in this project) or on your own server. ARchitect worlds are written in HTML/JavaScript and call methods in Wikitude's AR-namespace (e.g. AR.GeoObject).

You must include

 <script src="architect://architect.js"></script>

in your ARchitect world HTML files in order to be able to use the AR namespace. The architectView will handle them properly. To test an ARchitect World on a desktop browser, you must include ade.js tool instead to avoid JavaScript Errors and see a development console.

It is recommended to handle augmented reality experience in a separate Activity. Declare the architectView inside a layout XML. E.g. Add this within FrameLayout's parent tags.

<com.wikitude.architect.ArchitectView android:id="@+id/architectView"
   android:layout_width="fill_parent" android:layout_height="fill_parent"/>

ArchitectView is creating a camera surface so ensure to properly release the camera in case you're using it somewhere else in your application.

Besides the camera the ArchitectView also makes use of compass and accelerometer values, requires OpenGL 2.0 and at least Android 2.3. ArchitectView.isDeviceSupported(Context context) checks whether the current device has all required hard- and software in place.

Note: Make AR-View only accessible to supported devices

It is very important to notify the ArchitectView about life-cycle events of the Activity. Call architectView's onCreate(), onPostCreate(), onPause, onDestroy() inside your Activity's lifecycle methods. Best practice is to define a member variable for the architectView in your Activity. Set it right after setContentViewin Activity's onCreate(), and then access architectView via member-variable later on.

this.architectView = (ArchitectView)this.findViewById( R.id.architectView );
final StartupConfiguration config = new StartupConfiguration( "" /* license key */ );
this.architectView.onCreate( config );

Activity's onPostCreate() is the best place to load the AR-Experience.

this.architectView.onPostCreate();
this.architectView.load( "YOUR-AR-URL" );

The architectView.load() argument is the path to the HTML file that defines your AR experience. It can be relative to the asset folder root or a web URL (starting with http:// or https://). e.g. architectView.load('arexperience.html') opens the HTML file in your project's assets-folder, whereat architectView.load('http://your-server.com/arexperience.html') loads the file from a remote server via HTTP.

Note: You can only pass arguments to the HTML file when loading it via URL. architectView.load('arexperience.html?myarg=1') does not work.

Location

Management of the location is important in geo-based augmented reality applications. Depending on the use-case location is used via GPS or network and may be updated every second or once in a while. Although the SDKExamples project provides a basic implementation of a LocationProvider this is by far not the best location strategy available for Android.

Please use your own advanced location strategy implementation in case you have special requirements.